Experimental Gunsmith (Gnome) (Apath)
Unofficial rules compendium | |
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Change Out
At 7th level, as a full-round action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. When she does, she can replace the broken part with a specialized, short-lived component that does one of the following: gives the firearm the scatter weapon quality; increases the damage dealt by the pistol-whip deed by one die size; or increases the firearm's range increment by 10 feet (as the steady hand deed). A firearm with such a modification increases its misfire chance cumulatively by 1 each time it is fired until it misfires. When it does misfire, the effects of the temporary component are lost. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform a change out, she can either perform the change out as a move action instead of a full-round action, or perform the change out on a firearm that isn't broken.
Expert Loading
At 11th level, whenever the gunslinger rolls a misfire with a gun that has the broken condition, the gun will not explode as long as she has one point of grit , though it retains the broken condition. If she pays one point of grit, the shot jostles the weapon to work again, removing the broken condition. In either case, the misfire ends the duration of the change out deed.
Jury-Rig
At 15th level, as a standard action, the gunslinger can adjust a firearm she is currently wielding to fire in an unconventional way. She can spend 1 grit point to grant her firearm one of the following magic weapon enhancements for 1 round per gunslinger level: distance, flaming, glamered, or thundering. If she spends 2 grit points, she can instead grant the firearm flaming burst or stalking. Multiple uses of this ability don't stack with themselves.
Invention
At 19th level, she can spend one hour to modify a firearm to do one of the following: gives the firearm the scatter weapon quality; increases the damage dealt by the pistol-whip deed by one die size; increases the firearm's range increment by 10 feet.; or gain one of one of the following magic weapon enhancements: distance, flaming, glamered, stalking, or thundering.
This deed costs one point of grit to perform, and reduces her maximum grit points by 1 while the invention lasts. Adding a second invention to the same weapon costs 2 grit and reduces maximum grit by two, adding a third costs 3 grit and reduces maximum grit by an additional three, and so on. The invention ends when the firearm gains the broken quality or one hour is spent removing it.
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