|
Husk Guide |
Spirit Guide
|
| Size/Type: |
Tiny Undead |
Tiny Undead
|
| Hit Dice: |
3d12 (19 hp) |
2d12 (13hp)
|
| Initiative: |
+3 |
+1
|
| Speed: |
20 ft (4 squares), climb 20 ft. |
Fly 20 ft (4 squares) (Perfect)
|
| Armor Class: |
17 (+2 natural, +3 Dex, +2 Size), touch 15, flat-footed 13 |
15 (+1 Dexterity, +2 Deflection, +2 Size)
|
| Base Attack/Grapple: |
+1/-9 |
+1/-
|
| Attack: |
Bite +4 melee (1d3-1 plus 1d3 Charisma damage) |
Incorporeal touch +2 (1d3 Wisdom damage)
|
| Space/Reach: |
2.5 ft./0 ft. |
2.5 ft./0 ft.
|
| Special Attacks: |
Charisma damage |
Wisdom damage
|
| Special Qualities: |
Darkvision 60 ft., +2 turn resistance, undead traits, scent |
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, light blindness
|
| Saves: |
Fort +1, Ref +4, Will +4 |
Fort +1, Ref +2, Will +4
|
| Abilities: |
Str 10, Dex 17, Con 0, Int 12, Wis 12, Cha 13 |
Str 0, Dex 13, Con -, Int 14, Wis 13, Cha 14
|
| Skills: |
Intimidate +8, Hide +18, Move Silently +14*, Search +8, Spot +8 * Includes a +4 racial bonus |
Appraise +8, Intimidate +8, Hide +16, Knowledge (Arcana) +8, Listen +7, Spot +7
|
| Feats: |
Weapon Finesse |
Weapon Finesse
|
| Environment: |
Any |
Any
|
| Organization: |
Solitary |
Solitary
|
| Challenge Rating: |
1
|
| Advancement: |
3-4 HD (Tiny) |
3-4 HD (Tiny)
|