Man-at-Arms (D&D balance)
Revision as of 21:11, 29 March 2007 by hastur>Starfox (Hastur)
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| Unofficial rules compendium | |
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This is a class by Segmarian]
Entry Point | |
| Level 5-6 | +0 |
| Level 7-9 | -1 |
| Level 10-14 | -2 |
| Level 15+ | -3 |
Relative Cost | |
| Takes ½ of available feats | -1 |
| Takes almost all available feats | -2 |
| Takes ½ of available skill points | -1 |
| Takes almost all available skill points | -2 |
| Requires many specific spells (only classes with a limited spell list) | -1 |
| Requires multiclassing | -2 |
Prerequisites | |
| 5 ranks of skills | -1 |
| Each feat or selective class ability | -1 |
Class Abilities | |
| Gain or lose the use of armor proficiency feats | +2 |
| Level-developing ability (turn undead, companion, AC bonus etc) | +2 |
| +2 skill points/level | +2 |
| +1 hit point/level (one increment of hit dice) | +2 |
| Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) | +2 |
| One extra good save category | +2 |
| Each entry in the special section of the class progression table | +1 |
| +1 level of bard, cleric or druid spellcasting | +1 |
| +1 level of sorcerer/wizard spellcasting | +3 |
| Each spell level of prestige-class-specific spells | +1 |
Total |
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