Common (Greyhawk 4E)
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Humans are the dominant race of Greyhawk, even after the resurge of the fey. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the general humans on humans as outlined in the Player’s Handbook, including the bonus feeat and extra at-will power. There are three differences besides purely cultural traits. Attributes are specified, with a +2 bonus to two different attributes. Bonus skills are specified to one of a short list – not to class skills. In some cases the second language is specified as well.
Common
This the emerging culture of the central Flaness. Many are citizens of the emerging city-states, from Dyvers and Greyhawk over the cities of the Wild Coast, Sea Princes, and Sasserine to the Iron League. A mixture of Flan and Oerdian, with traces of Suloise and Baklunish, the common people are decisive and quick, combining many of the best elements of earlier cultures. The are less magically talented, prospering in martial classes and as merchants.
- Attribute bonuses: +2 Str, +2 Dex
- Recommended classes: Fighter, Ranger, Rogue
- Cultural classes: All
- Languages: Common, any one other.
- Bonus Skill: One of Bluff, Diplomacy, Insight, or Streetwise.