Character Rules (D&D)
Unofficial rules compendium | |
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Hit Points
Average hit points are used. Tally up your average for each class, then round the final sum down to the nearest whole number.
Skills
Learning Skills
- All characters get 2 extra skill points per level and 8 extra skill points at level 1.
- All skills cost one skill point to improve. There are still different rank limits on class and cross-class skills. Note that once a certain skill has ever been a class skill, the higher limit applies (this is not a rule change).
- Skill point bonuses are based on permanent, intrinsic Intelligence score. Permanent changes to Intelligence retroactively changes the number of skill points.
Using Skills
- I use the critical success and failure rule - DMG p 34.
- Skill synergies are not used.
Feats
All characters gain one feat each level instead of the normal of one feat at level one and one every three levels.
New Feats
[Feats (AD&D) | List of New Feats]]
Multi-Classing
There are no xp penalties for multi-classing. Instead, you may only multiclass at all if all but one of your classes are favored classes for your race. This mandates two other changes:
- Humans and half-elves treat all classes as favored classes.
- There is a feat that gives you an additional favored class.
Level-Based save DCs
Class abilities with level based save difficulties always have a DC of 10 + 1/2 character level + relevant attribute.
This is mainly applicable to prestige class abilities that presently use the formula 10 + class level + relevant attribute. Such a DC escalates too quickly, yet leaves the character in a bind at higher levels.
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