Bravo (D&D Fighter variant)

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Revision as of 14:09, 2 April 2007 by hastur>Urban Blom (Hastur) (Added note on differences between this version and the one in UA.)
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Unofficial rules compendium
This class variant differs substantially from the UA class variant of the same name (page 51). Please add a warning por disclaimer. You really should outline the differences more as well as explain your reasons for making these changes. Since the name is used in UA, you should perhaps change the name of this class. Codex:Review --Urban Blom

The thug is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighter’s strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all thugs are mere hooligans — many are crafty veterans who use their knowledge of the streets to gain an advantage against their opponents. Most thugs are nonlawful, though sometimes gangs of thugs with a lawful streak band together.

Skills

The thug gains skill points per level equal to 6 + Int modifier (and has this number ×4 at 1st level).

Class skills: Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Gather Information(Cha), Handle Animal (Cha), Hide (Dex) Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).

Skills in italics are not on the normal figher's list of class skills.


Class Features

The thug has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Thugs are proficient with all simple and martial weapons and with light and medium armor but not with shields.

Trapfinding (Ex)

Thugs can learn to use the Search skill to locate traps when the task has a Difficulty Class higher than 20. They can use the Disable Device skill to disarm magic traps. A thug who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. This is the same as the rogue's trapfinding ability.

Bonus Feats

A thug doesn’t gain the normal fighter bonus feat at 1st level. Also, add Urban Tracking to the list of fighter bonus feats available to the thug.

Uncanny Dodge (Ex) Starting at 5th level, a thug can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If the thug already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.