Skills (D&D)
| Unofficial rules compendium | |
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Skill List
- Appraise
 - Balance
 - Climb
 - Concentration
 - Craft
 - Decipher Script
 - Disable Device
 - Escape Artist
 - Gather Information
 - Jump
 - Knowledge
 - Profession
 - Search
 - Speak Language
 - Swim
 - Tumble
 
Learning Skills
- All characters get 2 extra skill points per level and 8 extra skill points at level 1.
 - All skills cost one skill point to improve. There are still different rank limits on class and cross-class skills. Note that once a certain skill has ever been a class skill, the higher limit applies (this is not a rule change).
 - Skill point bonuses are based on permanent, intrinsic Intelligence score. Permanent changes to Intelligence retroactively changes the number of skill points.
 
Using Skills
- I use the critical success and failure rule - DMG p 34.
 - Skill synergies are not used.
 
Naked Agility
A character that wears no armor, shield, shoes, gauntlets and only minimal clothes similar to a monk's or entertainer's outfit and whose total encumbrance does not exceed 1/10 of her light encumbrance limit gets a +2 bonus on all skills affected by armor penalty. In effect, you have a positive armor penalty. This affects Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. The bonus is +4 for Swim checks.