Rest (D&D)

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Revision as of 10:45, 24 May 2007 by Starfox (talk | contribs) (Approved)
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These resting rules are meant to be used with the Recharge Magic rules, and gives characters with daily uses of abilities a chance to keep up with regular spellcasters.

n most ways, an hour of rest is in most ways equivalent to what normally takes a full night of rest. An hour of rest is sufficient to recharge abilities with a limited number of uses per day and to regain hit points.

  • It still takes the normal time to prepare new spells if using recharge magic, but it only requires an hour of uninterrupted rest beforehand.
  • Subdual damage are recovered per minute of rest instead of per hour.
  • Characters at negative hit points still recover per night of rest.
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