Sorceror (D&D balance)
Revision as of 12:23, 4 January 2007 by hastur>Starfox (Hastur)
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Unofficial rules compendium | |
|
Ability | Example Classes | 21 Points |
Spells | ||
Major spell ability: Maximum spell level 9 | Druid | 3 |
Arcane spells | Sorcerer | 6 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 2 | |
Hit Dice | ||
Per point of average dire roll (rounded down) | 2 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 1 | |
Skill Points | ||
Every 2 skill points per level | 1 | |
Bonus Feats and Class Abilities | ||
Every 5 entries in the Special collumn; entries with a wide selection count twice | 2 | |
Familiar/Companion/Special Mount | Paladin | 1 |
Domains | Cleric | 1 |