Champion variants (D&D class)

From Action
Jump to navigation Jump to search

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Paladin

The paladin is the standard of the class,the original champion that hearkens back to first edition. Always lawful good, the paladin is strict with others and more so with themselves, constantly torn between the desire to do good and the need for order.

Requirements

Lawful good

Power Pools

  • Attack: Smite
  • Tactics: Blessing
  • Channeling: Spellcaster (Paladin), Enchanter, or Purifier.
  • Utility: Companion

Blackguard

Also hearkening back to 1st edition, the old anti-paladin became known as the blackguard in third edition.

Requirements

Chaotic Evil

Power Pools

  • Attack: Smite
  • Tactics: Murder
  • Channeling: Spellcaster (Blackguard) or Enchanter.
  • Utility: Companion

Liberator

Introduced as a prestige class in Defenders of the Faith, the Divine Liberator constantly strives to bring down oppressors.

Requirements

Chaotic Good

Power Pools

  • Attack: Smite
  • Tactics: Existentialist
  • Channeling: Spellcaster (Liberator) or Enchanter
  • Utility:

Crypt Knight

My own design, formerly a separate class. As a lord of the undead, a crypt knight's task is to enforce the rules governing the dead and the living. Crypt knights are the champions of communities that have accepted undead and necromancy. Living on the border between life and undeath, the crypt knight regulates the duties and obligations of both the living and the dead. Strict and cruel masters, crypt knights have the right and duty to enforce the law and see to the strength of the community, regardless of the consequences for individual members of that community. To them, anyone who cannot fulfil his duties in life might serve better as an undead.

Requirements

Lawful Evil

Power Pools

  • Attack: Weapon
  • Tactics: Death Lord
  • Channeling: Spellcaster (Crypt knight) or Reanimator
  • Utility: Companion (an undead creature)

Drow Justiciar

A champion of Lolth, the drow justiciar comes from the Forgotten Realms campaign setting. The justiciar has transcended the squabbles of drow noble houses and represent the goddess directly. Its task is both to police the drow and to fight their wars.

Requirements

Chaotic Evil, Worship Lolth

Power Pools

  • Attack: Smite
  • Tactics: Spider Champion
  • Channeling: Vigilant or Spellcaster (Domain)
  • Utility: Companion

Tyrant

Introduced in Unearthed Arcana as a paladin variant, the champion of tyrrany is more truly an anti-paladin than the blackguard, having exactly the same abilities but in reverse. He uses them to dominate his surroundings by fear.

Requirements

Lawful Evil

Power Pools

  • Attack: Smite
  • Tactics: Corruption
  • Channeling: Spellcaster (blackguard) or Enchanter.
  • Utility: Companion or Officer.

Hospitalier

From Defenders of the Faith and Complete Divine, the hospitalier is an alternate paladin, too close to the original paladin to be meaningful as a separate type of champion. The hospitalier really only has a meaningful distinction if applied to a cleric.


Pious Templar

From Defenders of the Faith and Complete Divine, the pious templar is a paladin variant open to many different faiths and alignments.

Requirements

None

Power Pools

  • Attack: Smite
  • Tactics: Endurance
  • Channeling: Spellcaster (Paladin) or Enchanter
  • Utility: The pious templar lacks a utility pool and has the Champion Warrior attack pool instead.

Shining Blade of Hieroneous

From Complete Divine, the shining blade of Hieroneous works best for a cleric or multiclass thereof. This version, designed as a champion, gains significant power over a standard paladin/shining blade of Hieroneous combo. Does this mean the Elemental Weapon Champion option is too strong?

Requirements

Lawful Good, worship Hieroneous

Power Pools

  • Attack: Elemental Weapon Champion
  • Tactics: Blessing
  • Channeling: Spellcaster (Paladin)
  • Utility: Pilgrim

Temple Raider of Olidarma

From Complete Divine, the original prestige class is geared towards rogues. The champion variant has full base attack, but is otherwise quite rogue-like. While it can use heavy armor, it rartely does so because the armor penalty impairs their intrusion abilities. This is one of the less relevant champion conversions, but it does work.

Requirements

Worship Olidarma, chaotic alignment.


Power Pools

  • Attack: Intrusion
  • Tactics: Murder (breaking the rule against having to be evil)
  • Channeling: Spellcaster (Liberator list plus original prestige class spell list, no turning ability)
  • Utility: Commando


Warpriest

From Defenders of the Faith and Complete Divine, the warpriest was originally designed for clerics. As a champion, it is basically a paladin with different abilities, quite different from the original by aiming for the same type of abilities.

Requirements

None

Power Pools

  • Attack: Warrior
  • Tactics: Commander
  • Channeling: Spellcaster (Domain of Glory (if good) or Domination (if evil) plus one other domain).
  • Utility: Officer

Chrisp Champion

Used in a friend's campaign.

Requirements

Power Pools

  • Attack: Warrior
  • Tactics: Endurance
  • Channeling: Vigilance
  • Utility: Commando

Name

Requirements

Power Pools

  • Attack:
  • Tactics:
  • Channeling:
  • Utility: