Common (Greyhawk)
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"Common" is not a culture or people, it is a language and a melange of culture and blood. A mixture of Flan, Oerdian, and Suel with influences from other human and nonhuman cultures. The Oerdian are the outwardly dominant, but the other cultures have many subtle but important influences. The common tounge is basically a debased form of Old Oerdian with Baklunish gramatical influences and a very large vocabulary from many different sources.
Common culture has picked up many good traits from its component peoples and has shown itself to be incredibly successful and hardy, dominating the Flaness, in particular the more urban and progressive central part.
Real-World Models
Modern.
Ethics
The common man of today is a pragmatic neutral with a tendency towards law and good. Acting in concert, the culture seems to be lawful good, but individuals are unlikely to give up their freedoms or jump over a chance for some quick personal gain, even at the expense of another. Law and chaos is seen as less important than good and evil.
Cultural Traits
Accepting, Pragmatic, Ambitious, Honest, Outgoing.
Practices
Prostitution, Gender equality, Monogamy, Birth control, Relationships outside culture/race.
Taboos
Incest, Masturbation, Nudity.
Family
Monogamous. Liaisons tolerated. Lineage is by social standing; children inherit the name and identity of either parent. Core family is very strong; extended family is weak.
Magic
A hearty mix of divine and arcane magic. Chaotic evil religions are generally illegal, and the arts of enchantment and necromancy are frowned upon. Magic items tend to be practical, enchanted versions of everyday gear.
Magic
Pantheon
Name | Rank | Alignment | Sphere | Domains |
Allitur | Lesser | LN | Propriety | Good, Knowledge, Law |
Berei | Lesser | NG | Family, Agriculture | Good, Plant, Protection |
Bleredd | Lesser | Metal, Mines, Smiths | Earth, Fire, Strength | |
Boccob | Greater | Magic | Knowledge, Magic, Trickery | |
Celestian | Intermediate | Space, Stars, Wanderers | Knowledge, Travel, Protection | |
Eruthnul | Intermediate | CE (CN) | Hate, Panic, Slaughter | Chaos, Evil, Trickery, War |
Fharlanghn | Intermediate | N (NG) | Distance, Travel, Roads | Luck, Protection, Travel |
Incablous | Greater | NE | Nightmares, Disasters | Death, Evil, Destruction |
Istus | Greater | N | Fate, Divination, Honesty | Chaos, Knowledge, Law, Luck |
Iuz | Demigiod | CE | Deceit, Pain, Oppression | Chaos, Evil, Trickery |
Kord | Intermediate | CG | Athletics, Sport, Courage | Chaos, Good, Luck, Strength |
Mayaheine | Demigod | LG | Protection, Justice, Valor | Good, Law, Protection, War |
Myhriss | Lesser | NG | Love, Romance, Beauty | Good, Healing, Protection |
Nerull | Greater | NE | Death, Darkness, Death, Murder, Underworld | Death, Evil, Trickery |
Obad-Hai | Intermediary | N | Nature, Freedom, Hunting, Beasts | Air, Animal, Earth, Fire, Plant, Water |
Olidarma | Intermediate | CN | Revels, Wine, Rogues, Humor, Tricks | Chaos, Luck, Trickery |
Pelor | Greater | NG | Sun, Light, Strength, Healing | Good, Healing, Strength, Sun |
Rao | Greater | LG | Peace, Reason, Serenity | Law, Good, Knowledge |
Rudd | Demigod | CN (CG) | Chance, good luck, Skill | Chaos, Good, Luck |
St Cuthbert | LN (LG) | Common sense, Wisdom, Zeal, Honesty, Discipline | Destruction, Good, Law, Protection, Strength | |
Tharizdun | Intermediate | NE | Eternal darkness, Decay, Entropy, Malign knowledge, Insanity | Destruction, Evi. Knowledge |
Wastri | Demigod | LN (LE) | Amphibians, Bigotry, Self-Deception | Animal, Law, War |
Xan Yae | Lesser | N | Twlight, Shadows, Stealth, Mental power | Knowledge, trickery, War |
Zagyg | Demigod | CN (CG) | Humor, Eccentricity, Occult, Unpredictability | Chaos, Knowledge, Magic |
Zodal | Lesser | NG | Mercy, Hope, Benevolence | Good, Healing, Protection |