Wild Singer (Apath)
Unofficial rules compendium | |
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The savage bard (or savage skald) is a friend of nature and a warrior at heart. Like a druid, he gains his powers from nature or a nature-oriented deity, and is a divine spellcaster. His powers strike fear into the enemies of his tribe and praise and protects the sanctity of the wild.
Class Information
This is a bard and skald archetype.
Publisher: Trailseeker magazine.
Alignment: If a savage bard has a patron, his alignment must be within one step of his patron's alignment. A savage bard with a Lawful patron can be of lawful alignment. A savage bard without a patron or one with a non-lawful patron cannot be lawful, just like a regular bard. A savage bard's alignment restricts which spells he can cast, see aligned spells, below.
Hit Die: d8.
Class Features
The savage bard has all the standard bard or skald class features, except as noted below.
Class skills (Ex)
A savage bard loses Linguistics as a class skill. He adds Survival to his list of class skills.
Weapon and Armor Proficiency (Ex)
A savage bard is proficient with all simple weapons, plus the battle axe, chakram, handaxe, shortbow, and throwing axe. A savage skald retains the skalds armor and weapon proficiencies.
A savage bard is a divine spellcaster and does not suffer from arcane spell failure.
Spells
A savage bard casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs. As a divine spellcaster, the savage bard's ability to cast spells in armor is unrestricted.
Spell List
Remove the following spells from the savage bard's class spell list: calm emotions, comprehend languages, detect secret doors, illusory script, prestidigitation, read magic, sepia snake sigil, summon monster (I through VI).
Add the following spells to the savage bards class spell list:
- calm animals, detect snares and pits, endure elements, summon nature's ally I
- bulls strength, pass without trace, summon nature's ally II;
- snare, summon nature's ally III;
- insect plague, summon nature's ally IV;
- commune with nature, summon nature's ally V;
- creeping doom, ironwood, reincarnate, summon nature's ally VI.
A savage bard can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
Aligned Spells (Ex)
A savage bard can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
Table: Savage Bard
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +0 | +2 | +2 | Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1 | 1 | — | — | — | — | — |
2nd | +1 | +0 | +3 | +3 | Versatile performance, well-versed | 2 | — | — | — | — | — |
3rd | +2 | +1 | +3 | +3 | Inspire competence +2 | 3 | — | — | — | — | — |
4th | +3 | +1 | +4 | +4 | — | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +4 | +4 | Inspire courage +2, lore master 1/day | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +5 | +5 | Suggestion, versatile performance | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +5 | +5 | Inspire competence +3 | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +6 | +6 | Dirge of doom | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +6 | +6 | Inspire greatness | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +7 | +7 | Jack-of-all-trades, versatile performance | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +7 | +7 | Inspire competence +4, inspire courage +3, lore master 2/day | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +8 | +8 | Soothing performance | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +8 | +8 | — | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +9 | +9 | Frightening tune, versatile performance | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +9 | +9 | Inspire competence +5, inspire heroics | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +10 | +10 | Jack-of-all-trades (class skills) | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +10 | +10 | Inspire courage +4, lore master 3/day | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +11 | +11 | Mass suggestion, versatile performance | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +11 | +11 | Inspire competence +6, jack-of-all-trades (take 10) | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +12 | +12 | Deadly performance | 5 | 5 | 5 | 5 | 5 | 5 |
Ex-savage bards
A savage bard who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon, armor, and shield proficiencies. He cannot thereafter gain levels as a savage bard of that god until he atones (see the atonement spell description).
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Weapon and Armor Proficiency
- Spells
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