Web Tether (Apath)
Unofficial rules compendium | |
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Web Tether
Conjuration (creation)
Level
druid 0, magus 0, sorcerer/wizard 0, witch 0
Casting Time
1 standard action
Components
V, S
Range
close (25 ft. + 5 ft./2 levels)
Effect
strand 25 ft.+ 5 ft./2 levels long
Duration
1 round/level (D)
Saving Throw
none
Spell Resistance
yes
You create a single ropelike strand of spider web. One end of the strand is adhesive, the rest is not. You can shoot the strand out to the range of the spell to attach the sticky end as a ranged touch attack. If you ever let go of the strand, the spell ends. The strand has a hardness of 2 and 5 hit points. Web tether can be used as a rope with an adhesive grappling hook, or be shot at an enemy as a ranged touch attack to hinder their escape or pull them closer.
You can use the strand to do a drag combat maneuver against the target. An enemy attached to the spider's thread must make an opposed CMB check against you as a part of their move if they try to increase the distance between you. A CMB check on a maneuver using the strand is 20 or more, the strand breaks and the spell ends. If the target moves out of range, the spell ends.
An ally adjacent to you can grab hold of the strand as an immediate action, which allows the ally to make drag maneuver and use her CMB to resist when the target tries to move away.
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