Shadow Ranger (Apath)
Unofficial rules compendium | |
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- This is a work in progress.
Most rangers set out to master the wilderness, but the shadow ranger has a more specific goal - to master shadow. Using the borderland between light and darkness to move around unseen, they become peerless hunters of their chosen domain.
Class Information
This is a merged prestige class.
Prestige Class: shadowdancer.
Build Classes: ranger
Role: Shadow rangers make excellent adventurers, as they are not bound to any one terrain and they can move from shadow to shadow with impunity.
Alignment: Any. Shadow rangers tend to be loners or even recluses, but this does not affect their alignment in any way. Observing from the sidelines, they make their own decisions on who is worthy or unworthy of their aid.
Hit Die: d10.
Class Skills
The shadow ranger's class skills (and the key ability for each skill) are .
Skill Ranks at Each Level: 6 + Int modifier.
Class Abilities
The shadow ranger has all the ranger's class abilities, except as noted below.
Weapon and Armor Proficiency
Dodge
A shadowdancer gains Dodge as a bonus feat at 2nd level, without needing to fulfill the prerequisites of the feat.
Mobility
A shadowdancer gains Mobility as a bonus feat at 2nd level, without needing to fulfill the prerequisites of the feat.
Hide in Plain Sight (Su)
At 6th level, a shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.
Darkvision (Ex)
At 8th level, a shadowdancer gains darkvision out to a range of 60 feet. If she already has darkvision, the range increases by 30 feet.
Silent Shadow Step (Ex)
At 15th level, when using shadow step from her shadow pool, the shadowdancer can make a Stealth check to hide immediately afterwards, and this Stealth check suffers no penalties for the shadowdancers actions earlier in the round.
Quick Shadow Step (Ex)
At 19th level, the shadowdancer can use shadow step from her shadow pool as a swift action, at a cost of three points from the shadow pool.
Shadow Master (Su)
At 20th level, whenever a shadowdancer is in an area of dim light, she gains DR 10/— and a +2 luck bonus on all saving throws. In addition, whenever she successfully scores a critical hit against a foe who is in an area of dim light, that foe is blinded for 1d6 rounds.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype: