Sacred Inquisitor (Apath)
Unofficial rules compendium | |
|
A sacred inquisitor focuses his devotion into his weapons and armor rather than into his judgements.
The judgement ability is complex. This is a version of the inquisitor that replaces judgement with the simpler sacred weapon and sacred armor abilities of the warpriest. It is deliberately written so that it can be combined with many other archetypes.
Class Information
This is a inquisitor archetype with some warpriest abilities.
Hit Die: d8.
Class Features
This archetype has all normal class features, except as noted.
Focus Weapon
At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon he is proficient with, not just his deity's favored weapon). Focus weapon replaces slayer.
Sacred Weapon (Su)
This is the same as the warpriest class feature sacred weapon. Sacred weapon replaces judgement.
Sacred Armor (Su)
Gained at 7th level, this is the same as the warpriest class feature sacred armor. Sacred armor replaces second judgement, third judgement, and true judgement.
Bane (Su)
Gained at level 10, this is otherwise the same as the inquisitor ability of the same name.
Greater bane (Su)
Gained at level 17, this is otherwise the same as the inquisitor ability of the same name.
Table: Sacred Inquisitor
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Sacred Weapon Damage |
Spells per Day | |||||
1 | 2 | 3 | 4 | 5 | 6 | |||||||
1st | +0 | +2 | +0 | +2 | Domain, focus weapon, monster lore, orisons, stern gaze, sacred weapon | 1d6 | 1 | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Cunning initiative, detect alignment, track | 1d6 | 2 | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Solo tactics, teamwork feat | 1d6 | 3 | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Sacred weapon +1 | 1d6 | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Bane, discern lies | 1d8 | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Teamwork feat | 1d8 | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Sacred armor +1 | 1d8 | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Sacred weapon +2 | 1d8 | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Teamwork feat | 1d8 | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | — | 1d10 | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +3 | +7 | Stalwart | 1d10 | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +4 | +8 | Greater bane, sacred weapon +3, teamwork feat | 1d10 | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +4 | +8 | Sacred armor +3 | 1d10 | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +4 | +9 | Exploit weakness | 1d10 | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Teamwork feat | 2d6 | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Sacred weapon +4 | 2d6 | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +5 | +10 | — | 2d6 | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +6 | +11 | Teamwork feat | 2d6 | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Sacred armor +5 | 2d6 | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | Sacred weapon +5 | 2d8 | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
- Judgement (all)
- Slayer
- True judgement
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |