Quicksilver Alchemist (Apath)

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Unofficial rules compendium

The quicksilver alchemist makes has made metal his special interest—its nature, how to manipulate it, and how to use it. The quicksilver alchemist gives up much of his study of anatomy to focus on metal. This is a martial arts style of the way of the mind.

Class Information

This is a martial arts archetype, a fencing alchemist.

Publisher: Purple Duck Games.

Class: Alchemist.

Hit Die: d8.

Class Features

The quicksilver alchemist has all the standard alchemist’s class features, except as noted below.

Weapon and Armor Proficiency

Quicksilver alchemists are proficient with all simple weapons, plus the cane sword, rapier, and short sword. They are not proficient with any armor or shields.

Canny Defense (Ex)

When wearing no armor and with light encumbrance, a quicksilver alchemist adds her Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a quicksilver alchemist is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus to Armor Class, she also loses this bonus. Even a quicksilver alchemist using a natural attack or with the Improved Unarmed Combat feat cannot use this ability unless actually wielding a melee weapon. This replaces swift alchemy and instant alchemy. Quicksilver Oil (Apath)

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Swift Alchemy
  • Instant Alchemy
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