Poison Tongue (Apath)
Unofficial rules compendium | |
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- This is a work in progress.
A poison tongue is a merchant prince who advances himself through the selective use of intrigue, poison, and drugs. A poison tongue rarely uses these tools to kill, preferring to exploit, impoverish and eventually enslave his victims.
Class Information
This is a prestige class archetype.
Prestige Class: Sanctified Prophet.
Build Classes: Rogue.
Role: A poison tongue makes an excellent ambassador or spokesman, and a clever investigator.
Alignment: Lawful evil. A poison tongue exploits society and advances himself at the expense of others.
Hit Die: d8.
Class Skills
The poison tongue's class skills (and the key ability for each skill) are .
Skill Ranks at Each Level: 6 + Int modifier.
Class Features
The poison tongue has the class features of the rogue, except as follows.
Hidden Weapon (Ex)
At 1st level, an poison tongue becomes a master at concealing his identity and hiding weapons on his body. He adds half his poison tongue level (minimum +1) to all Disguise checks and to Sleight of Hand skill checks made to prevent others from noticing hidden weapons or to surreptitiously use poison. This replaces trapfinding.
Poison Use
At level 2, poison tongues are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade (see Poison). This replaces the rogue talent gained at level 2.
Poison Save
At 3rd level, the poison tongue gains a +1 saving throw bonus against poisons. This bonus increase by +1 every three levels after level three. He also gains this bonus on Craft (Alchemy) checks to brew poisons. This ability replaces trap sense.
Nondetection (Sp)
At 6th level, an poison tongue can use nondetection as a spell-like ability once per day as a wizard of his poison tongue level. At 12th level and 18th level, the poison tongue gain an additional daily use of the ability. This replaces the rogue talent gained at level 6.
Hide in Plain Sight (Su)
At 16th level, an poison tongue can use the Stealth skill even while being observed. As long as he is within 10 feet of some sort of shadow, an poison tongue can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow. This replaces the rogue talent gained at level 16.
Spells
A sanctified prophet casts arcane spells drawn from the sorcerer/wizard spell list, but is limited to divination and enchantment spells. He can cast any spell he knows without preparing it ahead of time. Cantrips (level zero spells) and spells of 5th level or higher are not on the sanctified prophet's spell list.
Add the following spells to the sanctified prophet's spell list at the indicated spell levels. He does not automatically learn these spells when they become available—they must be selected as part of his spells known.
1st—divine favor, floating disk
2nd—arcane lock, augury, zone of truth
3rd—glibness, make whole, obscure object
4th—discern lies, divination
To cast a spell, a sanctified prophet must have a Charisma score of at least 10 + the spell's level. His bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + the spell level + the caster's Charisma modifier (if any). His selection of spells is extremely limited—at each sanctified prophet level, he gains one or more new spells, as indicated on Table: sanctified prophet Spells Known.
At 7th, 10th, 13th, 16th, and 19th level, he can choose to learn a new spell in place of one he already knows, provided the new spell is of the same level as the one he is replacing.
Mystical Contacts (Ex)
At 6th level, once per week a sanctified prophet can call in favors from his trading partners to purchase a spellcasting service at half its normal price. The prophet must still find a spellcaster capable of casting the spell he desires (which usually means finding a large enough settlement), and must provide any expensive material components required by the spell at their full price.
Auspicious Display (Ex)
A sanctified prophet projects an air of confidence and inviolability by displaying his wealth and status. So long as the prophet wears 1,000 gp worth of purely decorative jewelry, clothing, or other adornments, he gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws. This bonus (and the necessary value of his accoutrements) increases as he gains levels, to +2 for 4,000 gp at 4th level, +3 for 9,000 gp at 7th level, and +4 for 16,000 gp at 10th level.
Purchase Spells (Su)
Starting at 7th level, a sanctified prophet can cast spells not normally available to him by expending a certain amount of gold. A sanctified prophet can spontaneously cast any 1st-level spell he knows—even if he has expended all of his spells for that day—by sacrificing 500 gp worth of currency (gp, sp, and so on) or gems. If the spell has a material component cost, it is added to the base cost of this ability. Currency or gems used in this way must be on the prophet's person, and goods other than standard currency or precious gems cannot be sacrificed to use this ability. Casting a spell in this way does not expend any of the prophet's uses of spells for that day, and once sacrificed, the currency spent to use this ability cannot be retrieved in any way—the money has effectively disappeared forever.
At 10th level, the sanctified prophet can cast a 2nd-level spell he knows by sacrificing 1,500 gp.
At 13th level, he can cast a 3rd-level spell by sacrificing 3,000 gp.
At 16th level, he can cast a 4th-level spell by sacrificing 5,000 gp.
Business Acumen (Ex)
At 4th level, a sanctified prophet can treat settlements as one size category larger when determining their base values and purchase limits.
At 7th level, this ability improves so that the prophet can treat settlements as two size categories larger.
At 10th level, the prophet can treat settlements as four size categories larger.
Prophet's Chest (Sp)
At 8th level, a sanctified prophet can hide a chest on the Ethereal Plane, as per the spell secret chest, except that the prophet does not need an expensive chest or replica—any chest will do. The prophet can summon the chest back to the Material Plane as a standard action up to three times per day. So long as the prophet accesses the chest once every month, it suffers no chance of being lost on the Ethereal Plane. A sanctified prophet can have only one chest on the Ethereal Plane in this way.
Planar Contacts (Su)
At 9th level, a sanctified prophet can purchase an outsider's services for half the normal cost when he casts a planar ally spell or is within 30 feet of an ally who casts a planar ally spell. When negotiating with a creature called by a planar binding spell (either his own or an ally's), the prophet gains a +4 bonus on any opposed Charisma checks.
Summary of Changed Class Abilities
These abilities of the rogue are lost or modified in this archetype:
- Rogue Talents (all)
- Trap Sense
- Advanced Rogue Talent