Occult Investigator (Apath)
Unofficial rules compendium | |
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Occult investigators use means like psychic reading and psychic powers to glean the occult secrets they seek .
Class Information
This is an investigator archetype that replaces alchemy with occult bard spells.
Hit Die: d8.
Class Features
The occult investigator has all the standard investigator’s class features, except as noted below.
Spells
Level | Spells Known | ||||||
Zero | 1st | 2nd | 3rd | 4th | 5th | 6th | |
1 | 4 | 2 | — | — | — | — | — |
2 | 5 | 3 | — | — | — | — | — |
3 | 6 | 4 | — | — | — | — | — |
4 | 6 | 4 | 2 | — | — | — | — |
5 | 6 | 4 | 3 | — | — | — | — |
6 | 6 | 4 | 3 | — | — | — | — |
7 | 6 | 5 | 4 | 2 | — | — | — |
8 | 6 | 5 | 4 | 3 | — | — | — |
9 | 6 | 5 | 4 | 4 | — | — | — |
10 | 6 | 5 | 4 | 4 | 2 | — | — |
11 | 6 | 6 | 4 | 4 | 3 | — | — |
12 | 6 | 6 | 4 | 4 | 4 | — | — |
13 | 6 | 6 | 4 | 5 | 4 | 2 | — |
14 | 6 | 6 | 4 | 5 | 4 | 3 | — |
15 | 6 | 6 | 4 | 5 | 4 | 4 | — |
16 | 6 | 6 | 4 | 5 | 5 | 4 | 2 |
17 | 6 | 6 | 5 | 6 | 5 | 4 | 3 |
18 | 6 | 6 | 5 | 6 | 5 | 4 | 4 |
19 | 6 | 6 | 5 | 6 | 5 | 5 | 4 |
20 | 6 | 6 | 5 | 5 | 5 | 5 | 5 |
An occult investigator casts occult spells drawn from the occultist spell list. The occult investigator can choose any occultist spells, ignoring implements. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
To learn or cast a spell, a occult investigator must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a occult investigator’s spell is 10 + the spell level + the occult investigator’ Intelligence modifier. A occult investigator can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Occult investigator Spells. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
A occult investigator’ selection of spells is extremely limited. A occult investigator begins play knowing four 0-level spells and two 1st-level spells of the occult investigator’ choice. At each new occult investigator level, he gains one or more new spells as indicated on Table: Occult investigator Spells . Unlike spells per day, the number of spells a occult investigator knows is not affected by his Intelligence score. The numbers on Table: Occult investigator Spells are fixed.
Knacks: Occult investigators learn a number of knacks, or 0-level spells, as noted on Table: Occult Investigator Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.
Upon reaching 5th level, and at every third occult investigator level thereafter (8th, 11th, and so on), a occult investigator can choose to learn a new spell in place of one he already knows. In effect, the occult investigator “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A occult investigator may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
This replaces alchemy and swift alchemy. A mystic investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
Table: Occult Investigator
- This is a work in progress.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Extracts per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +0 | +2 | +2 | Alchemy, inspiration, mage armor, torch weilder | 1 | — | — | — | — | — |
2nd | +1 | +0 | +3 | +3 | Poison lore, strong life +2 | 2 | — | — | — | — | — |
3rd | +2 | +1 | +3 | +3 | Celestial poison, disrupt undead, investigator talent | 3 | — | — | — | — | — |
4th | +3 | +1 | +4 | +4 | Studied combat, studied strike +1d6, swift alchemy | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +4 | +4 | Investigator talent, strong life +4 | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +5 | +5 | Disrupt undead (outsiders), studied strike +2d6 | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +5 | +5 | Investigator talent | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +6 | +6 | Strong life +6, studied strike +3d6 | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +6 | +6 | Disrupt undead (attack), investigator talent | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +7 | +7 | Studied strike +4d6 | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +7 | +7 | Investigator talent, touched by the beyond | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +8 | +8 | Disrupt undead (supernatural creatures), studied strike +5d6 | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +8 | +8 | Investigator talent | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +9 | +9 | Studied strike +6d6 | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +9 | +9 | Disrupt undead (medium), investigator talent | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +10 | +10 | Studied strike +7d6 | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +10 | +10 | Investigator talent | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +11 | +11 | Distupt undead (any creature), studied strike +8d6 | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +11 | +11 | Investigator talent | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +12 | +12 | Studied strike +9d6, true inspiration | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Alchemy
- Swift Alchemy
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