Mountebank (Apath)
Unofficial rules compendium | |
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A mountebank is not merely a charlatan, she is a dabbler and experimenter in things arcane.
Class Information
Unchained Mountebank This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue. |
This is a rogue archetype.
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Dice: d8.
Class Features
A mountebank has all class features of the rogue, except as follows.
Weapon and Armor Proficiency
Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.
Mage Armor (Sp)
A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.
Mountebank Cantrip (Sp)
At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which she can use at will as a spell-like ability. She learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, she can use those cantrips at will too. This replaces trapfinding.
Mountebank Magic (Sp)
At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spell from the sorcerer/wizard list which she can use twice per day as a spell-like ability. She learns another first-level spell and gains another daily use at level 3 and every 3 levels thereafter. All spells share the same pool of daily uses, much like a sorcerer casts spells. If the mountebank learns more spells from the major magic rogue talent they are merged into the pool, each adds both a new spell and two new daily uses. The saving throw DC of these spells is 10 + the spell level + the mountebank's Intelligence modifier.
Once the mountebank knows two 1st level spells, she can start to learn 2nd level spells. Once she knows two 2nd level spells, she can learn third level spells, and so on. She can never have more spells of a higher level than she knows of each lower level (excepting cantrips). She must have an intelligence of 10 + the level of the spell to learn or cast each spell-like ability. Casting a higher level spell uses up a number of daily uses of this ability equal to the level of the spell. Each time a mountebank learns to cast a new level of spell, she may also replace an old spell she knows with a new spell of the same level. This spell must be of a lower level than the one she just learned.
If a spell has a costly material component, the mountebank must provide that component each time she uses the spell-like ability.
Once the mountebank learns the dimension door ability, she can exchange additional spells and uses of mountebank magic for additional daily uses of dimension door instead of learning more spells.
This replaces trap sense.
Dimension Door (Sp)
At 8th level, a mountebank with an intelligence of 14 or more can use dimension door as a spell-like ability once per day. The caster level is equal to her mountebank level. If she ends her dimension door in a location where she can use Stealth to hide, she can do so as a swift action after arriving, with no modification for movement.
As noted above, the mountebank can gain additional daily uses of this ability instead of advancing in the mountebank magic ability.
This replaces improved uncanny dodge.
Rogue Talents (Ex)
The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.
- Magetrap: You can disarm magical traps.
Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, she has access to the following additional advanced rogue talent.
- Additional Dimension Door:: You can use the dimension door mountebank class ability an additional time per day.
Table: Mountebank
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Finesse training (Weapon Finesse), Mage armor, mountebank cantrip, sneak attack +1d6 |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Mountebank magic, finesse training, sneak attack +2d6 |
4th | +3 | +1 | +4 | +1 | Cantrip, debilitating injury, rogue talent, uncanny dodge |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Mountebank magic (2), rogue talent |
7th | +5 | +2 | +5 | +2 | Cantrip, sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Dimension door, sneak attack, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Mountebank magic (3), sneak attack +5d6, |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge, |
11th | +8/+3 | +3 | +7 | +3 | Cantrip, finesse training, sneak attack +6d6, dimension door (2/day) |
12th | +9/+4 | +4 | +8 | +4 | Mountebank magic (4), rogue talent |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Cantrip, dimension door (move action), rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Mountebank magic (5), rogue's edge, sneak attack +8d6 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Cantrip, sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Mountebank magic (6), rogue talent |
19th | +14/+9/+4 | +6 | +11 | +6 | Finesse training, sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Cantrip, master strike, rogue talent, rogue's edge, |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
- Trapfinding
- Trap Sense
- Improved uncanny Dodge
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