Monster Channeler (Apath)
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The medium is an archetype of the summoner. Instead of summoning creatures into his presence, the medium summons creatures to possess his own body.
Controlled Possession (Su)
Whenever you summon or call a creature, that creature manifests inside your 's body. This applies to creatures called trough spells or spell-like abilities as well as to your eidolon. When this happens, your body is displaced into an extra-dimensional space, and replaced with the summoned or called creature. While in this extra-dimensional space, you are impervious to all effects. You have the normal degree of control over the creature, depending on how it was controlled or called. In effect, you now plays the creature instead of your normal character. You can perceive what the possessing creature perceives and can communicate telepathically with it. This telepathy transcends language barriers, but this only applies to communication between you and the creature. You can order the creature to speak, but only in languages it knows.
When the effect ends or the creature is defeated, the creature disappears and you return to the world in the same space the creature occupied.
You and the creature do not necessarily have the same space, and sometimes you may have different movement modes that would prevent you from occupying the same space as the other when you change spaces. In every case, you are moved as little as possible, resolving conflicts in the following order.
- If you can legally stand in the same or adjacent spaces, you do so.
- If you can squeeze and remain in the same space, you do so.
- If you cannot squeeze and remain in place, you are displaced to the nearest point where you do not have to squeeze to stand, along a normal line of effect. You can move trough the space of other creatures to do this, and the movement does not trigger attacks of opportunity.
- If there is no space you can move that you have line of effect to, you are displaced to the nearest space you can occupy, disregarding line of effect, simply teleporting into a legal position. This teleportation cannot be prevented by effects that normally inhibit movement or teleportation, but you are dazed one round after such a teleport.
When you and a creature change places, any spells or effects transfer to the one outside the extra-dimensional space. This means that any beneficial and debilitating effects effects whoever is the active part, you or the creature. Creatures possessing you are considered legal target for any spells that could affect you, but you are not automatically a legal target for spells affecting a creature that has possessed you; is an effect that could not affect you would be transferred to you in this way, it ends instead. All gear and magic items move with you into the extra-dimensional space.
While in the extra-dimensional space, you can take no actions other than to cast spells on yourself, communicate with and control the creature possessing you, and use your Life Link ability. if you have some way to communicate across dimensional boundaries, you can use that means to communicate with others than your controlled creature.
A medium can only control one summoned/called creature at a time, and further summons merely replace the current one. You can never control more than one creature at a time, and this applies to your eidolon as well (but see Separate Forms below).
If the possession ends for some reason, such as if the creature is exorcised, this power immediately ends and you return from your extra-dimensional space. A summoned creature is immediately dismissed, while a called creature is affected normally depending on the power that forced it out of your body.
This ability replaces Bond Senses.
Spells
Mediums add the following spells to the normal summoner spell list:
Level 3: Dismissal
Level 4: Planar binding (lesser)
Level 5: Banishment, Planar binding
Level 6: Planar binding (greater)
Possession Spellcasting (Su)
At 4th level, you can cast spells and use spell-like effects on yourself and on the creature possessing you while in your extra-dimensional space. You can also use abilities to summon or call different creatures; doing so replaces the creature currently possessing you with the one you summon. This is considered a transfer to your extra-dimensional space(1), which lets you use certain other class abilities. This ability replaces Shield Ally.
- Effectively you dismiss your current creature, transfer back to normal space, summon the new creature, and transfer back to extra-dimensional space, all as a part of the action to summon the new creature. You cannot be attacked during this interval in material space.
Condition Selection (Ex)
At 6th level, when moving to or from your extra-dimensional space, you can select which effects to transfer to or from yourself to the possessing creature. This allows you to get rid of unwanted effects while keeping enhancements. This ability replaces Maker's Call.
Possession Trap (Su)
At 8th level, when you are in the presence of a creature that can possess others, whether it is currently possessing another creature or not, you can force that creature to possess your body as a standard action. You cannot use this ability when you are in your extra-dimensional space, but if successful you are moved to this space. The creature must be within 30 ft. and is allowed a Will saving trow (DC 10 + ½ your medium level + your Charisma modifier). If the saving throw fails the creature possesses you as outline in Controlled Possession, and you can control its actions. If the saving throw succeeds, the creature has the option to ignore you or to possess you normally, with the creature in control for one round.
Each round while possessing you, a creature with possession powers must make the above Will saving trow. If it fails, you are in control for this round and can move to your extra-dimensional space if you are not already there. If the saving throw succeeds, the creature is in control. If you are in your extra-dimensional space the creature can act normally or even choose to end the possession. If you are physically present to be possessed, the creature controls your body in the usual manner.
You can also use this on a creature called with a planar binding spell. Such a creature always possesses you, and you and the creature can fight for control just like you and a creature capable of possession would. You can bargain with the creature while this battle for control lasts, and in rounds when you have control, you also have a +4 bonus on Charisma rolls to establish a deal.
Trying to use this ability on a creature incapable of possession automatically fails.
Possession trap replaces Transposition.
Extradimensional Life Bond (Su)
At 14th level, a medium’s life becomes linked to his eidolon’s. When you take damage while you are outside your extra-dimensional space, you can transfer some of that damage to your eidolon, even tough your eidolon is not physically present. As long as the eidolon has 1 or more hit points, you are protected from harm. Damage in excess of that which would reduce you to fewer than 0 hit points is instead transferred to the eidolon. This damage is transferred 1 point at a time, meaning that as soon as the eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner.
Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage.
This ability replaces Life Bond.
Separate Forms (Su)
At 16th level, as a full-round action, you can separate your eidolon from yourself, and both can be physically present at the same time. This allows you to have your eidolon present along with another summoned creature that is possessing you. When using this ability, you can have use your eidolon and your summon monster class ability at the same time. You can use this ability for a number of rounds per day equal to your summoner level. You can end this effect at any time as a swift action.
When you gain the Twin Eidolon ability, you can choose to activate that ability as a part of the same action in which you activate Separate Forms.
This ability replaces Merge Forms.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Bond Senses
- Spell List
- Shield Ally
- Transposition
- Life Bond
- Merge Forms