Fencer (Apath)
Unofficial rules compendium | |
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The fencer is a fighter who specializes in light armor and weapons while still maintaining the fighter's focus on close and intense combat.
Skills
The fencer gains skill points per level equal to 4 + Int modifier.
Class skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skills in italics are not on the normal figher's list of class skills. This replaces the fighter's bonus feat at first level.
Class Features
The fencer has all the standard fighter class features, except as noted below.
Weapon and Armor Proficiency
Fencers are proficient with all simple and martial weapons and with light armor and shields (except tower shields).
Fencing
This ability replaces armor training.
Canny Defense (Ex): When wearing light or no armor and not using a large or tower shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Single-weapon Stance (ex): The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance.
Uncanny Dodge (Ex) Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.