Equipment (Apath)
Unofficial rules compendium | |
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Armored Boots
This is a pair of heavy boots reinforced with steel soles and toes. Against attacks that specifically target the foot, such as caltrops or bear traps, steel shoes provide a +4 armor bonus (or that of your worn armor if better than +4). Steel shoes can be used as weapons (as gauntlets). Steel shoes are noisy, clumsy and tend to slip or get stuck in mud, the wearer suffers a -2 armor check penalty that stacks with other armor check penalties. Weight 2 lbs. Cost 20 gp.
Armored Boots, Masterwork
The steel plates in these shoes are layered with leather, removing the armor check penalty and making them look like heavy work or combat boots. They otherwise perform as armored boots. Weight 3 lbs. Cost 200 gp.
Armored Boots, Mithral
Armored boots of mithral instead of steel. Can be worn as high fashion and made to look like dainty slippers and all kinds of fantastic shapes. They otherwise perform as masterwork armored boots. Weight 1 lbs. Cost 2,000 gp.
Caltrops, Oversized
Caltrops are normally made to catch Medium opponents, but work just as well against opponent's one size category smaller or larger. Creatures outside this size interval ignore normal caltrops. Caltrops made for smaller creatures are not practical. Caltrops of larger size can be made to catch larger creatures, which in turn makes smaller creatures immune; caltrops for Huge creatures are commonly used against cavalry as they are safe for Medium or smaller creatures to pass. Oversized caltrops also do more damage, scaling twice as fast as weapons do. Weight and cost are the doubled for each size category increase;
Large 1d3 damage Weight 4 lbs. Cost 2 gp.
Huge 1d6 damage Weight 8 lbs. Cost 4 gp.
Gargantuan 2d6 damage Weight 16 lbs. Cost 8 gp.
Colossal 4d6 damage Weight 8 lbs. Cost 4 gp.
Caltrops, Oversized, Vicious
These are a combination of vicious and oversized caltrops.
Large 1d6 damage Weight 8 lbs. Cost 100 gp.
Huge 2d6 damage Weight 16 lbs. Cost 200 gp.
Gargantuan 4d6 damage Weight 32 lbs. Cost 400 gp.
Colossal 8d6 damage Weight 64 lbs. Cost 800 gp.
Canvas Tool Display
A strip of sturdy canvas with hoops and markings for tools, the tool display is used to give rapid access to just the right tool. Variants are used by street vendors to display wares they can quickly hide when the tax man comes. It is normally carried wound up in a tight roll, then rolled out to display the tools, either flat or hanging from the built-in folding frame. A tool display is reasonably sturdy (Hardness 5, 5 hit points) but can be picked up or overturned very easily. A tool display that is properly deployed (a full-round action) makes it a free action to access any of the tools in it. Variant tool displays can hold arrows, shuriken, a sword collection, and so on. Putting each item back into the tool display is a standard action.
Weight 1 lb. Cost 1 gp for small toolkits (ammunition, thief's tools, light weapons)
Weight 5 lbs. Cost2 gp for medium toolkits (most crafts, one-handed weapons).
Weight 12 lbs Cost4 gp for heavy toolkits (blacksmith, stonemason, two-handed weapons).
Safety Net
A round sheet of canvas 10 ft. in diameter stretched flat across a wooden frame. Very cumbersome to carry, the device can be dissembled or assembled in one minute. Can be held by four or more people and used to break a fall. Like water, a safety net reduces falling damage by two dice and turns the next two dice of falling damage into nonlethal damage. A safety net is only safe for one Medium or smaller jumper; larger sheets that require larger holders are possible. Weight 18 lbs. Cost 8 gp.
Safety Net, Masterwork
An improved safety net that has a folding frame that can be deployed as a full-round action and springs that reduce the number of people needed to hold it to four. Weight 22 lbs. Cost 80 gp.
Pole, Collapsible
A set of tubes of increasing diameter, one inside the other, the collapsible pole can be telescoped in length from 3 ft. to 12 ft. as a move action. It can be used as a quarterstaff when extended and a club when not, but is not intended as a weapon and has the fragile property. Weight 5 lbs. Cost 4 gp.
Pole, Mithral
A 10 ft. collapsible pole made of mithral instead of wood, this pole is almost unbreakable (Hardness 15, hit points 60, break DC 26). It does not gain the fragile property when used as a weapon. A mithral pole is sometimes painted or wrapped to look like a regular club, but this concealment only works when it is collapsed. Weight 5 lbs. Cost 2000 gp.
Trap Kit
A magical or mechanical trap that has been crafted and is ready to be placed is called a trap kit. See the trap making rules in the environment section of the core rulebook for details on traps. It normally takes an hour to set up a trap kit and turn it into an actual trap, and requires a Craft (traps) check with a of DC 15 + CR of the trap. Failing by 10 or more means the trapper is caught in the trap. Traps dependent on terrain features, such as a pit trap, can only be deployed if such a terrain feature is available. A trap cannot be moved once it has been set up; all a disabled trap is good for is scrap. Weight can vary considerably, but for simplicity's sake assume a trap kit weighs 1 lb./challenge rating, plus 10 lbs. for a mechanical trap. Cost As the trap in question, see traps in the core rulebook.
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