Doomed Slayer (Apath)
Unofficial rules compendium | |
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Slayers, by their chosen calling, come into contact with doom and gloom. Some slayers cannot escape the influence of these dire forces, and become doomed themselves.
Class Information
Class: Slayer.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d10.
Class Features
The doomed slayer has all the standard slayer class features, except as noted below.
Weapon and Armor Proficiency
The doomed slayer is proficient with all simple and martial weapons, and with shields (except tower shields), but not with any armor.
Way of the Body Armor Bonus (Su)
As long as he is not wearing any armor, a doomed slayer gains a natural armor bonus equal to his Constitution bonus.
Doomed slayer Doom
A doomed slayer suffers under a doom warrior's doom. All references to the doom warrior levels apply to slayer levels. All abilities of these curses based on Charisma are based on Constitution for the doomed slayer. This replaces slayer's advance.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Slayer's Advance
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