Canny Mesmerist (Apath)
Unofficial rules compendium | |
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The canny mesmerist uses tricks and whiles to defend herself effectively. This is a martial arts style of the way of the mind.
Class Information
This is a martial arts archetype, a fencing mesmerist.
Class: Mesmerist.
Hit Die: d8.
Class Features
The canny mesmerist has all the standard mesmerist’s class features, except as noted below.
Weapon and Armor Proficiency
Canny mesmerists are proficient with all simple weapons, plus the hand crossbow, sap, sword cane, and whip. They are not proficient with any armor or shields.
Canny Defense (Ex)
When wearing no armor and not using a shield, a canny mesmerist adds her Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny mesmerist is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny mesmerist with the Improved Unarmed Combat feat is never considered unarmed. This replaces the mesmerist trick from level 1.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Mesmerist Trick (level 1)
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