Addicted Curse (Apath)
Unofficial rules compendium | |
|
Addicted
You are physically and mentally addicted to some substance or activity. This is usually a recreational drug like alcohol, but might be a diluted version of a medical drug or even magical potions. You are able to function normally in combat and similar stressful situations. Whenever you are not in danger, you are sickened, either from the effects of your addiction, or from withdrawal.
Any Charisma skill used against you that involves your addiction gets a +5 bonus. When you earn money and each week when you have access to drug dealers and cash, you must spend 10% of your available cash on your addiction, before making any other purchases. If drugs are illegal you often have legal problems, your addiction is known with a Knowledge (local) check (DC 15).
The thing you are addicted to has no further harmful effect on you, and you are immune to further addiction of any kind.
At 5th level, you have developed contacts and skills that removes the monetary cost of your addiction and allows you to bye any drug at half normal price whenever they are available. You need only take half the usual dose to gain the full effects of any drug.
At 10th level you are immune to damage from drugs and to poison, disease, and parasitic infection.
At 15th level, you are immune to all effects that require a Fortitude save unless the effect also works on objects, or is harmless.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |