Imbue Time (Action Powers)

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Revision as of 15:49, 24 January 2008 by Starfox (talk | contribs) (Time for Action, Time for Work)
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Main article: Powers (Action)

Time for Action

Basic Action or Limit Break

You create time for somebody to act, allowing him to do more in combat and action scenes. Add 1d6 to the target's Initiative for the next round. If you do this as a limit break, apply this bonus to all friends in the scene.

Time for Work

Limit Break

You can create more time for an individual, giving him more time for work, sleep, play and leisure. It seems time never runs out for this guy, though he moves no faster than usual. He gains a number of extra hours equal to your Mind to spend during the day.