Imbue Space (Action Powers)

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Revision as of 11:17, 1 July 2012 by Starfox (talk | contribs) (→‎Teleport Push: no hits option)
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Main article: Powers (Action)

Dim Mak

Basic Action

You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking Body instead of Toughness. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.

Core Strike

Limit Break

Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.

Extended Touch

Trigger Action

You nearby warp space so that you can reach further. You can intercept opponents attacking you from within Mind meters, striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack using (Shoot or Melee), you can use this to make a Normal Melee Attack on them, even at range. You can also use it as a combo to make your melee attacks reach further or simply to touch things at a distance.

Hard Lessons

Trigger Action (Focus)

When you miss an opponent who used an Active Defense, or when you hit someone but fail to inflict damage, you can use this schtick to focus.

Soul of the Warp

Inherent

You can use your body to do melee attacks that do Mind +2 Wounding damage, or more if you are using an Implement to improve damage.

Teleport Push

Trigger Action (Combo)

When you hit a target with a Melee attack, you can teleport the target a distance equal to the damage in meters to a location where he can stand safely. You can choose not to inflict a Hit with this attack.