Imbue Space (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Dim Mak
Basic Action
You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking Body instead of Toughness. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
Core Strike
Limit Break
Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.
Extended Touch
Trigger Action
You can intercept opponents attacking you from within Mind meters, striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack, you can use this to make a Imbue_(Action_Powers_Technique)#Normal_Melee_Attack] on them. You can also use it as a combo to make your melee attacks reach further.
Hard Lessons
Trigger Action (Focus)
When you miss an opponent who used an Active Defense, or when you hit someone but fail to inflict damage, you can use this schtick to focus.
Heart Strike
Inherent
You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Heart Strike does Body +4 Wounding damage soaked by Body, trying to mess up the target's innards.
Soul of the Warp
Inherent
You can use your body to do melee attacks that do Mind +2 Wounding damage, or more if you are using an Implement to improve damage.
Teleport Push
Trigger Action (Combo)
When you hit a target with a Melee attack, you can teleport the target a distance equal to the damage in meters to a location where he can stand safely.