Imbue Magic (Action Powers)

From Action
Revision as of 23:01, 30 October 2007 by Starfox (talk | contribs) (Spell Preparation)
Jump to navigation Jump to search
ActionT4 logo
Templates for Action

Magical Gift

Limit Break

Each time you use Magical Gift, select one stance you know which is based on the Magic Origin and a number of creatures equal to your Chi attribute, who must all be within Chi meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves.

Spell Preparation

Inherent

At the beginning of the scene, select one power whose form or technique you know. You can use this power at any time during the scene with the Magic origin and Sorcery skill, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one fight.

This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.