Imbue Death (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Death Grip
Trigger Action (result)
Once you have launched a successful Basic Action melee attack upon a target, you may elect to use Death Grip, making that attack continue regardless of what you do. Each use costs a shot, as normal for a trigger action. When you do this, you lose the use of this attack mode until the Death Grip is finished.
- This first use has no effect besides activating the power, which in turn lets you activate it again later.
- After each of your victim's Basic Actions you can activate Death Grip again, making a Normal Melee Attack against him as a trigger action.
- The target cannot move away while the power is active; you are locked in an embrace of death.
This power ends if you fail to activate it when you could or if you suffer a setback or are knocked out. You can only maintain one Death Grip at a time.
Eyes of the Tiger
Basic action
Make a Normal Melee Attack. If the target takes any damage, he loses any focus he might have.
Infection Attack
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Infecting Touch does Infection damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit. Hits inflicted by such attacks cause lingering damage the way Infection normally does, but the immediate effect of loosing all hits is based on the other damage type the attack deals.
Point Blockage
Finisher
Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him.
If you knock out a living opponent and use this finishing move, the foe is not permanently harmed but is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a curse.
Shadowfist
Trigger Action (Finishing, Focus)
If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.
Soul of Death
Inherent
You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit.
Storm of the Tiger
Limit Break
Make an attack, adding your Mind attribute to the damage inflicted.
Vengeance of the Tiger
Trigger Action
When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.