Dispel Chi (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Bond of Death
Finisher
You attune yourself to the life energy of your target. By violently breaking this bond, you can cause the target great harm. Breaking the bond is a Basic Action for you and allows a Know roll with a difficulty of his Body. Add the number of days since you established the bond to the difficulty. If this roll succeeds, the target is grievously injured, suffering a lasting Damage Setback just as if that setback had been suffered when they lost their last hit.
Disrupt Chi
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Shadowfist
Finisher
The target cannot suffers from Power Loss. This is a Curse.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Stunning Blow
Trigger Action (Combo)
Use this after you have scored a Melee hit on an opponent. Make an opposed Know roll; on a success the target loses 3 shots.