Move Animal (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Animal Adaption
Inherent
You can survive extremes of temperature and environment as well as animals adapted to the environment you are in.
Scent Bind
Trigger Action (Finisher)
You alter the target's scent. You can decide if this new scent is detectable only to you, to a specific type of creatures, to all creatures sensitive to scent, or to everyone. To creatures that can sense the scent, it is painfully obvious when the target is nearby, and it becomes trivial to track the target or sense where he has been in the last few days; add +10 to all Track stunts. The scent can also contain a simple message or warning, telling those who smell it something about the target, such as "dangerous", "slut", "deceitful" or other trait. Removing this scent is a Curse, and unless the target can sense the scent it is not obvious that it is there.
Pet Portal
Inherent
You can teleport a pet animal to you and back. This teleport takes the place of normal movement; when it becomes the pet's turn to act, it instantly arrives near you and can act normally. It can similarly disappear at the beginning of any of its actions. One end of the teleport must be within Ride meters of you, the other must be in a safe location far away. As an option, the pet can reside in an extradimensional space when dismissed.
Race
Stance
Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.
Superspeed
Stance