Imbue Air (Action Powers)

From Action
Revision as of 10:04, 6 March 2008 by Starfox (talk | contribs) (Laughing Zephyr)
Jump to navigation Jump to search
ActionT4 logo
Templates for Action
Main article: Powers (Action)

Flying Strike

Basic Action

Make a jumping charge at an enemy, moving at least five meters, and make a basic attack with +3 damage.

Laughing Zephyr

Limit Break

Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.

Lightning Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does energy/electricity damage.

Prodigious Leap

Stance

You can move by jumping instead of by walking. This lets you get around obstacles and hindrances on the ground.

Wind Running

Stance

You can run on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.