Dispeltime (Action Powers Effect)
Templates for Action |
- Main article: Powers (Action)
Limit Break
You can end the effects of other powers. You can only dispel powers you know of (tough a vague description, such as "whatever is making Bert turn green" is ok) and you can also choose to ignore certain powers if you wish. You can try to dispel a single Curse, Limit Break, Trigger Action (Finisher), or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. A power that has been dispelled cannot be used again by that creature, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails. You can use a Defense to increase your Know by +3 when someone tries to activate a power like this.
This will not dispel a Curse, but will tell you how to defeat it if the roll is successful.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see this table. Use the highest relevant difficulty.
Time | Minimum Difficulty |
One Week | 12 |
One Month | 15 |
One year | 18 |
A decade | 21 |
A century | 24 |
A millennium | 27 |