College of Bows (5A)
Starfox's 5th Edition Fan Page |
This is a Bard subclass for 5A.
The College of Bows seeks harmony and identity as archers. Archery is akin to music in the need for timing and precision. Bards of this college entertain with shows and tricks of archery, and can also use their energy arrows to create great shows against the night sky similar to fireworks. In a fight, their archery becomes a weapon.
Greyhawk: The college of bows is practiced by elves and their allies among the fey. A few non-elves have been taught the art and teach select student, but try to keep this art out of the hands of mercenaries and agents of evil, with mixed success.
Subclass Features
Bow Spells
Starting at 3rd level when you join this bardic college, you learn additional spells when you reach certain levels as a bard, as shown on the Bow Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.
Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the bard spell list.
Bard Level | Spells |
3 | Absorb Elements, Shield |
3 | Branding Smite, Spike Growth |
5 | Flame Arrows, Haste |
7 | Conjure Woodland Beings, Elemental Bane |
9 | Banishing Smite, Far Step |
Bonus Proficiencies
When you join this college at 3rd level, you gain proficiency with all ranged martial weapons.
Ranged Weapon Focus
At 3rd level when you join this college, you learn to use a ranged weapon as a focus for your bard spells. If the weapon is magical, you add the weapon's magical bonus to your spell attack rolls and saving throw DCs. If you make ranged weapon attacks with a ranged weapon, you can add your Charisma bonus rather than your Dexterity bonus to attack and damage rolls. You can only use one spell focus at a time.
Elemental Ammunition
At 3rd level you gain the ability to create ammunition out of elemental energy. Choose one of the following damage types when you gain this ability: acid, cold, fire, lightning, or thunder. As a part of each attack with a ranged weapon with the ammunition feature, you can create elemental ammunition in your hand. This charges the damage type of the weapon (including any extra damage besides the weapon damage) to the chosen type of energy. You do not use physical ammunition when you do this.
You learn to use an additional type of energy from the list at level 6, 14, and 20. You decide what type of energy to use each time you make an attack.
Inspiring Arrow
At 6th level, you inspire others by showing off your archery. As a bonus action, you can use Bardic Inspiration and/or make an attack with a ranged weapon using Elemental Ammunition.
At 14th level, you can make two ranged attacks this way instead of one.
Spell Arrow
By 14th level, when using a ranged weapon as your spell focus, add 100 ft. to the range of all spells you cast. Spells with a range of touch gain a range of 100 ft. Spells with a range of self are not affected.
Designer's Notes
Dance is a natural mode of artistic expression, and a dancer's ability as an unarmed combatant is a common trope. The unarmed damage is higher than the base monk's and should be compared to 5A's revised Monk.