Artifact (Action)

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Revision as of 13:42, 30 September 2020 by Starfox (talk | contribs) (Coaxing)
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Heroic Action Role-Play

This is as Item Schtick for Action

Artifact

Item Limitation

The item is night indestructible, and generally of a high power level. It has some part in the plot, and is an objective sought by both heroes and villains. Besides its powers, it has a role in the plot - maybe its the one thing that can kill the high king, or it is the missing key to the great vault. Destroying an artifact is a major undertaking similar to breaking a Curse but harder than a common curse, and can be the focus of an adventure or a whole campaign.

Coaxing

Item Limitation

The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams. The item is very persuasive, having a Charm of 10 + the item's total number of schticks and limitations. It can cause distractions, causing the victim to lose a Fortune point per infraction with an opposed Charm roll. The Cricket Voice is removed as if it was a Curse.