Outis (IB)
| Starfox's Blades in the Dark hack |
Odysseus: “Outis — that’s my name. Nobody.”
Polyphemus: “Outis is killing me by fraud; Nobody is killing me by force!”
- Homer; Odyssey, Book IX (non-contiguous lines)
Outis means Nobody in Homeric Greek. As a playbook, the Outis is nobody — the operative whose existence is rumor, whose trail ends in airlocks and shifting records, whose name is always someone else’s.
Outis Playbook
You operate in the gaps between systems — the maintenance shafts, dark data nodes, and unregistered corridors where oversight thins. Your work is quiet: infiltration, sabotage, recovery, erasure. You pass through airlocks, networks, and people without leaving a trace. You might steal prototypes from orbital foundries, carry illicit data through secure channels, or unmake the work of others for a price. Some Outis act for a cause, others for status, and a few simply for the satisfaction of not being caught. Whatever your motive, you are defined by what cannot be seen — presence by absence, a ghost in the machine.
Touchstones: Snake Plissken (Escape from New York (1981)), Sam Lowry (Brazil (1985)), Specialist Cally (Battlestar Galactica TV (2004–09)), Lisbeth Salander (The Girl with the Dragon Tattoo (2009)).
Special Abilities
- Ambush: When you strike from concealment or surprise, gain +1d and increased Effect.
- Daredevil: When you roll a Desperate action, gain +1d to the roll.
- Evasion: When you Push yourself using a Prowess Action, choose one additional benefit: reach a seemingly impossible position — cause enemies to interfere with one another — avoid an area attack entirely.
- Keymaster: When you Push yourself to bypass security with Interface or Rig, you can reduce the time required by one order of magnitude (days → hours → minutes → seconds).
- Negative Space: When you Resist being detect, you can declare that your presence was never truly there — a decoy signal, a recorded loop, a false ID. Instead you are unharmed at a comparatively safe location or with the rest of your team.
- On Point: When you lead a Group Action involving a Prowess action, you suffer at most 1 stress, regardless of failed rolls.
- Reflexes: When there’s a question of who acts first, it’s you (if both have Reflexes, you act simultaneously).
- Shadow: You may roll Rig instead of Lunar, Micro, or Terran for stealth and intrusion. You move slowly and precisely, eschewing the acrobatics those actions usually rely on.
- Additional Playbook: Select another playbook. You gain immediate access to its Inventory and XP conditions. but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.
Contacts and Enemies
- ˄ ˅ Aris, a data broker.
- ˄ ˅ Keir, a security analyst.
- ˄ ˅ Mara, a habitat engineer with debts.
- ˄ ˅ Noll, a fence.
- ˄ ˅ Varen, a marshal.
Inventory
Your understanding and connections let you access Limes equipment one Quality level above your Tier. You also have access to the following higher-quality items; their Quality already includes this bonus.
- ☐ Concealed Blade +2 Quality.
- ☐ Concealed Data Tap +1 Quality.
- ☐ Concealed Hand Copter Drone +1 Quality.
- ☐ Concealed Hand Tool Kit (hacking & security) +2 Quality.
- ☐ Concealed Traverse Kit +2 Quality.
- ☐ Waldo Gauntlets +2 Quality.
Your Crew also gains an additional upgrade: Camouflage, Security, Quarters, Vault, or Prison.
XP
- Every time you roll a Desperate action, mark XP in that Action’s attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute), or 2 XP if that item occurred multiple times.
- You addressed a challenge with stealth, precision, or evasion.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- The player pointed out an established enemy or disadvantage.