Magic Items (FiD)
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- Eversmoking Bottle: Smoke leaks from the lead-stoppered mouth of this brass bottle. When you remove the stopper, a cloud of thick smoke pours out in a 15-meter radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 3 meters until it reaches its maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. Any wind can disperse the smoke.
- Rope of Climbing: This 15 meter silk rope can hold up to 1,500 gk. If you hold one end of the rope and speak the command word, the rope animates. You can command the other end to move toward a destination you choose. That end at a walking pace until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
- Bracer of Flying Daggers: This armband has thin daggers strapped to it. You can pull daggers from the bracer and immediately hurl them, making a ranged attack. A dagger vanishes if you don't hurl it right away, and right after they hit or miss. The bracer never runs out of daggers.
- Wind Fan: You can wave this fan to create a rush of wind up to 3m wide and 15 m long.
- Driftglobe: This small sphere of thick glass. You can speak command words to make it glow like a lantern, hover, and follow you.
- Emerald Pen: This pen is tipped with an emerald nib and requires no ink to write. It can draw green lined and text on any material, including in air, and you can make the text glow for a few minutes. On a surface it lasts much like normal ink, in the air it disappears when it stops glowing. More expensive versions use other gems of other colors.
- Balance of Power: Use the scales to evaluate items with powers. The scales will tip towards the side with the higher tier power.
- Robe of Vipers: This elegant robe is embroidered with serpents. You can shake the robe to create a swarm of venomous adders. This removes the embroidery and ends the magic. These will form a swarm around you, biting anyone except you who comes close, and will follow you when you move around for up to an hour.
- Robe of Fashions: You can change the style, color, and apparent quality of the robe. Other items of clothing can be made like this, but the robe is the most common and versatile.
- Paper Bird: Write a message of fifty words or fewer on this magic sheet of paper, fold it into a paper bird, and speak a creature's name. The paper bird flies to the recipient whose name you uttered, whereupon it turns back into a mundane sheet of parchment. If the is damaged or immobilized before reaching its target, it turns into ash. Consumable.
- Talking Doll: You can spend a minute telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur near the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy."
- Instrument of Illusions: While you are playing this musical instrument, you can create harmless, illusory visual effects within a 2 meter-radius sphere centered on the instrument. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
- Charlatan's Dice: Whenever you roll this set of three six-sided dice, you can control which number it rolls. Gives +2d on your deceptive actions when you use it, but worsens your position.
- Enduring Book: This book, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the book doesn't deteriorate with age. Popular with adventuring wizards.
- Prosthetic : This item looks like a ceramic and clockwork body part, an eye, ear, hand, an arm, a foot, a leg, or a similar body part. It can replace a lost example of the same limb. It can be attacked or detached with a few seconds of work. While the prosthetic is attached, it functions identically to the part it replaces.
- Swashbuckler's Cane: This walking cane can transform into fencing sword and ceases to be magical. Consumable.
- Deck of Champions: This deck of playing cards summons various creatures to aid you. You must draw a card randomly and toss it to the ground, each card can only be used once. The summons function like cohorts. For pip cards, a number of cohorts equal to the value of the card appears. For a jack, a prowess expert appears. For a queen, a Resolve expert appears. For a king, an Insight expert appears. The creature lasts 11 minutes minus the number of creatures summoned. The creatures behave according to the suit of the card: Clubs defend the spot they were summoned. Diamonds follow your orders. Hearts move along with you and defend you. Spades look for enemies and confront them.
- Orb of Celestial Light: This orb glows depending on what the brightest celestial object in the sky is, from a brilliant light for the midday sun, to a pale moonlight, to the bare flicker of stars and planets.
- Pole Pin: This brooch in the shape of a pin can grow into a 3 meter pole and shrink back to its original size, saving you the load of carrying an actual pole. Other mundane objects might exists as pins.
- Horn of Alarm: When you blow the horn, only your crew and others you are emotionally close to can hear it. Sometimes it can be heard over long distances, especially when you are in mortal danger. Unreliable.
- Pipe of Remembrance: When you smoke this pipe, you can shape the smoke to play out various scenes that soon dissipate.
- Pipe of Monsters: When you smoke this pipe, you can shape the smoke into various creatures and control their movements until they dissipate in a few seconds.
- Dread Helm: This fearsome steel helm makes your eyes glow red while you wear it.
- Cleansing Stone: A cleansing stone rests comfortably in the hand. When touching the stone, you can use it as an enhanced brush, scrubbing and washing things thoroughly by just dusting them with the stone.
- Air Bubble Gadget: You
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- Air Bubble Gadget: You