Standard Equipment (FiD)

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Standard items available to all characters.

Standard Equipment

☐, ☐, ☐ Weapon
☐-☐ Large Weapon
■ Knife
☐ Throwing Knives
☐-☐ Armor ☐-☐-☐ +Heavy
■ Holy Symbol
■ Whistle
☐ Musical Instrument
■ Tinderbox
☐ Torch
☐ Lantern
☐, ☐, ☐ Oil flask
☐ Climbing Gear
☐ Hook and 15m Rope
☐ Mirror
☐, ☐ Caltrops
☐-☐ Folding pole (3m)
☐ Burglary Gear
☐ , ☐ Manacles
☐ Subterfuge Supplies
☐ Spikes
☐-☐ Camping gear
☐-☐ Medicine chest
☐ Light Tools
☐-☐ Heavy Tools
☐, ☐, ☐ Documents
☐, ☐, ☐ Monster Bribe


Weapon: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots

Large Weapon: A two-handed weapon such as a longsword, greatsword, longbow, crossbow, musket, or pole-arm

Knife: A universal tool and emergency weapon.

Throwing Knives: Six small, light blades such as knives or darts.

Armor: A thick leather tunic with a high collar, reinforced gloves and boots. +Heavy: The addition of chain mail, metal plates, a metal helm. The load for heavy armor is in addition to normal armor.

Holy Symbol: A small religious symbol usually made of silver. Might protect from supernatural threats.

Whistle: A signaling device or tiny instrument such as a castanet or jaw harp.

Musical Instrument: A small and handy musical instrument such as a bagpipe, flute, fiddle, lap harp, lyre, small drum, trumpet and the like. Large instruments are unsuitable for adventuring.

Tinderbox: Ignites tinder after about a minute of effort.

Torch: Burns for about an hour, emergency weapon.

Lantern: Metal lantern with shutters and a lens to project a ray of light. Comes with 1h of oil. Fragile.

Oil flask: 6h or lantern fuel, lubricant, or emergency incendiary.

Climbing Gear: A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet. Rope comes separately

Hook and 15m Rope: 15 meters of thin rope with a grappling hook. Safe to 150 kg.

Mirror: Polished metal or glass mirror in a protective case.

Caltrops: Small spike traps to delay pursuit.

Folding pole (3m): Two thin wooden staves joined by a clever leather joint. Can trigger traps at a safe distance or assist jumps. Not suited for combat.

Burglary Gear: A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.

Manacles Two sets of chain cuffs with a connecting chain and a simple lock and key.

Subterfuge Supplies: A theatrical makeup kit. A selection of blank documents, ready for the forger's hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office.

Spikes: A dozen iron spikes, chisels, and a mallet for blocking doors.

Camping gear: Bedroll, cooking pot, taupaulin

Medicine chest: Scalpels, bone saw, pincers, needle & thread, bandages, opium, simple medicines, leeches.

Light Tools: Tools for one craft that does light work, like clockmaker, scribe, tailor, whitesmith, or woodcarver.

Heavy Tools: Tools for heavy construction work, like that of a blacksmith, carpenter, lumberjack, or mason.

Documents: Blank pages, a vial of ink, a pen, and a selection of papers such as a registry of the nobility, City Watch duty list, monster identification manual, treatise on scholarly subject, a few rough maps, a number of letters and official papers. Specific documents may require a flashback to acquire.

Monster Bribe: Something enticing to unsophisticated creatures like glass beads, strong drink, food, or a scent lure.