Electricity Powers (FiD)

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Electricity is something that accompanies technology. Primitives recognize the power of lightning and perhaps static electricity, but little more.

Electricity powers deal with electric current, tension, and potential. It also masters magnetism. Most commonly viewed in technological terms, this also represents the lightning bolts of Zeus and the thundering hammer of Thor. Electricity is in a dominant position towards much technology - even if electric powers are not subtle enough to control technology and electronics, they can usually detect or destroy such devices.

Electric attacks are made of lightning. It is extra effective against electronics and less effective against grounded metal. Metal armor works normally against electricity unless it is grounded, in which case it grants immunity.

Electric creatures are electric elementals and monsters with electric powers, such as Tanngrisnir and Tanngnjóstr, the goats of Thor. This includes creatures with electronic brains like AIs and robots. The few natural animals that use electricity, mainly electric eels and sharks with electrosense, can be affected by both electric and Animal powers.

The plane of electricity in a magical setting is made up of ball-lightning-like nodes of electric powers, with arcs to other similar clusters nearby. These nodes are habitats where electric creatures thrive. Random bolts of lightning connect to more distant nodes.

Electricity Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Spark Sense
Detect Electric creatures and powers.
Spark Suppression
Dismiss Electric creatures, end Electric powers.
Spark Summon
Summon an Electric creature from another plane.
Spark Zone
Create a portal to a plane of Electricity.
Command Electric Edict
Command Electric creatures. You do not understand them.
Electric Express
Crew can communicate with electric creatures.
Electric Elite
Command Electric creatures, as if you were their superior.
Electric Enslave
Permanently bind electric creatures to service.
Consort Arcing Attire
Mask yourself in electricity.
Shocking Shape
Assume the form of an Electric creature.
Transformator
Shocking Shape a willing or helpless creature.
Wild Watts
Shape and instruct willing or non-sentient creatures.
Finesse Jolted Journey
Ride an Electric mount or vehicle.
Lightning Lunge
Fine and potent electric melee. Give Jolted Journey.
Current Control
Small and precise electric manipulation.
Lightning Labyrinth
A storm of electricity, suppressing scale.
Hunt Spark Seeker
Track electric creatures and vehicles.
Lightning Longshot
Electric attack similar to a fine and potent rifle.
Glow Glimmer
Control electric devices, create coronas.
Volt Volley
Electric attack similar to a fine and potent grenade.
Prowl Lightning Lurker
Hide from electric sensors.
Surge Surfer
Ride electric power cables.
Shock Squadron
Crew use of Lightning Lurker or Surge Surfer.
Watt Warp
Crew teleport along electric lines.
Skirmish Spark Stab
Electric close-range attack, similar to a melee weapon or pistol.
Lightning Lunge
Skirmish Attack, except the weapon is fine and potent.
Lightning Labyrinth
Create distractions an that prevents scale.
Electro-Explosion
Electric attack on all nearby enemies.
Study Electric Eye
Identify electric creatures and items. See radio waves.
Current Clarity
Analyze electric powers and abilities. Listen to radio.
Ampere Analysis
See past events around electric phenomena.
Joule Judge
Current Clarity in a wide area, Ampere Analysis on three targets.
Survey Volt Vision
Sense Electric creatures, current, electromagnetic radiation.
Voltage View
Perceive the surroundings of a known electric device as if you were there.
Power Probe
Choose a location or creature. Gain Voltage View at the nearest electric device.
Power Panorama
Perceive from all electric devices at once over a wide area.
Sway Current Clarity
Understand electric creatures and gauge their motivations.
Electric Eloquence
Crew can communicate with electric creatures. Make folk quick and decisive.
Watt Whispers
Post suggestions in the mind of an electric creature.
Charge Compulsion
Permanently change the personality of an electric creature.
Tinker Current Control
Handle electric devices as if you had the appropriate tools and protective devices.
Current Crafting
Shape electric currents and elctro-magnetic radiation directly, will retain their shape.
Spawn Sparks
Create electric objects, currents, and radiation out of nothing.
Lightning Lattice
Current Crafting on industrial scale or build something large.
Wreck Static Smash
Noisily crash like an electric sledgehammer. Jam radio waves.
Short Circuit
Smash electric machines as if they were wood. Fine potent sledgehammer in combat.
Silent Surge
Destroyed targets silently disappear. Blank out radar and radio waves.
EMP
Short Circuit over a large area. Blackout, jam all radio and radar.

Expanded Electricity Powers

Attune

Spark Sense Detect Electric creatures and powers.

Spark Suppression Dismiss Electric creatures, end Electric powers.

Spark Summon Summon an Electric creature from another plane.

Spark Zone Create a portal to a plane of Electricity.

Command

Electric Edict Command Electric creatures. You do not understand them.

Electric Express Crew can communicate with electric creatures.

Electric Elite Command Electric creatures, as if you were their superior.

Electric Enslave Permanently bind electric creatures to service.

Consort

Arcing Attire Mask yourself in electricity.

Shocking Shape Assume the form of an Electric creature.

Transformator Shocking Shape a willing or helpless creature.

Wild Watts Shape and instruct willing or non-sentient creatures.

Finesse

Jolted Journey Ride an Electric mount or vehicle.

Lightning Lunge Fine and potent electric melee. Give Jolted Journey.

Current Control Small and precise electric manipulation.

Lightning Labyrinth A storm of electricity, suppressing scale.

Hunt

Spark Seeker Track electric creatures and vehicles.

Lightning Longshot Electric attack similar to a fine and potent rifle.

Glow Glimmer Control electric devices, create coronas.

Volt Volley Electric attack similar to a fine and potent grenade.

Prowl

Lightning Lurker Hide from electric sensors.

Surge Surfer Ride electric power cables.

Shock Squadron Crew use of Lightning Lurker or Surge Surfer.

Watt Warp Crew teleport along electric lines.

Skirmish

Spark Stab Electric close-range attack, similar to a melee weapon or pistol.

Lightning Lunge Skirmish Attack, except the weapon is fine and potent.

Lightning Labyrinth Create distractions an that prevents scale.

Electro-Explosion Electric attack on all nearby enemies.

Study

Electric Eye Identify electric creatures and items. See radio waves.

Current Clarity Analyze electric powers and abilities. Listen to radio.

Ampere Analysis See past events around electric phenomena.

Joule Judge Current Clarity in a wide area, Ampere Analysis on three targets.

Survey

Volt Vision Sense Electric creatures, current, electromagnetic radiation.

Voltage View Perceive the surroundings of a known electric device as if you were there.

Power Probe Choose a location or creature. Gain Voltage View at the nearest electric device.

Power Panorama Perceive from all electric devices at once over a wide area.

Sway

Current Clarity Understand electric creatures and gauge their motivations.

Electric Eloquence Crew can communicate with electric creatures. Make folk quick and decisive.

Watt Whispers Post suggestions in the mind of an electric creature.

Charge Compulsion Permanently change the personality of an electric creature.

Tinker

Current Control Handle electric devices as if you had the appropriate tools and protective devices.

Current Crafting Shape electric currents and electro-magnetic radiation directly, will retain their shape.

Spawn Sparks Create electric objects, currents, and radiation out of nothing.

Lightning Lattice Current Crafting on industrial scale or build something large.

Wreck

Static Smash Noisily crash like an electric sledgehammer. Jam radio waves.

Short Circuit Smash electric machines as if they were wood. Fine potent sledgehammer in combat.

Silent Surge Destroyed targets silently disappear. Blank out radar and radio waves.

EMP Short Circuit over a large area. Blackout, jam all radio and radar.