Life Powers (FiD)
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Main Page is Powers Life power is about life energy. You heal and improve living things.
This is life and life-force at the primal level; the essential principle that fuels all creatures, empowered and mundane. It is at the opposite scale of the evolution from Mind, which deals in intelligence, yet Mind could not exist without it. It is the antithesis of death, but without death it would become static.
Life attacks causes wounds to spontaneously appear on living things and undead but does nothing to things that never lived.
Life is a wide but diffuse energy, there are no life creatures.
Life Power Effects
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Vitality Vision You can detect all kinds of living creatures and living objects such as plants. |
Purge Pulse You can dismiss powers affecting any living thing, but you cannot dismiss creatures. |
Life Loom Summon life energy to heal harm to heal the living. The position depends on their level of harm: Lesser harm controlled position, moderate harm is risky, and severe harm is desperate. |
Liberate Life You free living creatures over a large area from all kinds of control, both physical and mental. This includes addiction and all effects of drugs. |
Command | Extend Emotion You can project emotions to living creatures you see. |
Emotion Echo You can read and project emotions to living creatures. |
Slumber You can put living creatures to sleep. |
Hold on the Heart You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons. |
Consort | Living Mask You can make cosmetic changes to your own body, growing or losing hair, changing coloration, gaining or losing weight, and so on. |
Mimicry You assume the form of another creature of the same basic type as you, such as a human if you are human. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
Morphing You can shapechange a willing or helpless creatures as Mimicry. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Wild Hunt You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt. |
Finesse | Track You can emote with and ride any living but non-sentient creature. |
Beastly Blade You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Beast Bond ability for the duration of a score. |
Beastly Barrage You can infuse life energy into living things, energizing them and making them look their best. |
Beastly Blitz Your power manifests like a storm of blood, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Sanguine Scout You can track living creatures, even if the target does not leave any mundane trail or clues. |
Beastly Blade You can use your power to cause wounds at a distance to attack, similar in effect to a fine and potent rifle. |
Beastly Barrage You can use your power to create a fount of blood, an attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Beastly Blitz You call down a torrent of blood, the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. |
Prowl | Hide in the Herd You can hide among living creatures, even if you look nothing like them. |
Agile Advance You empower your own strength and stamina, helping your movement. |
Pack Passage You can bring allies along when you use Hide in the Herd and Agile Advance. |
Transport You and allies can teleport to any place in the same region where you have slept. |
Skirmish | Clawed Clash You can use the power as a close-range attack, similar in effect to a melee weapon or pistol. |
Razor Rumble Same as Skirmish Attack, except the weapon is fine and potent. |
Swarm Strike Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Mob Maul Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze Anatomy You can identify living creatures and any aliments they suffer from. |
Life Lore You know the powers and abilities of something you analyze. |
Living Legacy You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. |
Wisdom of the Wild You use Life Lore on everything in a wide area. This is easy to do where you are, more difficult at range. You can then use Living Legacy on some of these targets. |
Survey | Vitality Vision You can sense life and life powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
Sensory Symbiosis Choose a living creature with eyes you have detected; you can perceive what that creature perceives. You cannot use your Survey action for anything else when doing so. |
Savage Scrying Choose a location or creature. You see through the eyes of the closest living creature, which is often close enough to perceive the target. |
Legion Lens You perceive from all living creatures at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Emotion Echo You can read the emotions of living creatures you see and get a sense of their motivations. |
Mood Meld You can read and project emotions to living creatures. |
Empathic Charm You can project emotions of warmth and affection to living creatures, which will usually improve their attitude. |
Soul Serenade You can change the emotional state of living creatures. This power is permanent, but blatant. Targets remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Refine Remnants You can handle living and formerly things that are not creatures, such as wood, bone, leather, and fossils, as if you had the appropriate tools and protective devices. |
Remnant Reconstruction As handle, and you can manipulate items as if they were of clay. |
Materialization You can create items you could handle using Refine Remnants out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used. |
Biological Building This is similar to Remnant Reconstruction, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Grind and Gash You can jimmy objects made out of living and formerly things that are not creatures, such as wood, bone, leather, and fossils like a sledgehammer. Noisy and leaves a twisted object in place. |
Bone Break Similar to Grind Gash. When smashing objects you can jimmy, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat. |
Digest Similar to Bone Break, but destroyed targets silently disappear or are reduced to a fine dust. |
Breakdown Blitz Similar to Bone Break, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |