Barrier Powers (FiD)
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Starfox's Blades in the Dark fan page |
Main Page is Powers Barriers is the ability to create walls and circles of protection. A barrier is normally a wall up to your twice your tier meters in height and width or a globe with a diameter equal to your tier. Yes, that means that at tier zero, you cannot create a barrier. If you only know this power, the barriers you make are transparent and vaguely luminous. If you use another power together with barrier, you can imbue your barrier with that power at no additional cost, which can give additional effects, often damage to creatures that try to break through your barrier. A barrier can be one-way, hindering effects only one way.
When used to attack, barrier takes the form of darts or blades that cut or pierce.
Animal Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune No creatures are associated with the barrier power. Instead you can sense all power-infused creatures and things. | Perceive You can detect creatures and power use tied to your power. |
Dismiss Barriers you create can repel any summoned creature and stop any power. When you create the barrier, you can make it ignore some powers of your choice. |
Summon A barrier you create can also bar mundane creatures or effects. |
Gate You can create permanent barriers, or a set of barriers in several spots an a locale. |
Command | Communicate You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby. |
Translate You can create a barrier that translates speech from one side to the other. You need to know these languages, or at least have a dictionary. |
Authority You can make a barrier that commands all or certain creatures not to cross. This can be in addition t other effects of the barrier. |
Enslave You can make a barrier that commands all or certain creatures to cross. Making the barrier one-way thus creates a prison. |
Consort | Mask You can create clothes and accessories from barrier. This can mask your identity or create fabulous outfits. |
Body Mask You can cover yourself in a barrier that envelops you, disguises your appearance and can even change your sounds and scents. |
Give Mask You can use body mask on willing or helpless creatures. In combination with other powers you can create barriers that change those who pass through them, making such as an underwater club where every guest gets a mermaid tail and the like. |
Wild Hunt You can body mask a large number of creatures over a wide area, making them anonymous and unidentifiable. |
Finesse | Ride You can control existing devices based on barriers. Barrier devices are rare and barrier vehicles rarely even exist. |
Fine Local Control You can create barrier splinters that work as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol |
Manipulate You can create very temporary barriers that are persistent enough to split a battlefield and negate an advantage in numbers. |
Surge Your barriers can form a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets. |
Hunt | Track You can sense and track barriers powers. |
Fine Ranged Attack You can use your power to attack, similar in effect to a fine and potent rifle. |
Area attack You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance Gives you the protection of a barrier when you prowl, reducing position by one step to a minimum of controlled. |
Maneuver You can move on and through environments composed of your environment. This allows you to move through barriers. |
Travel You can bring allies along when you use Reconnaissance and Maneuver. |
Transport You and allies can teleport from inside one global barrier and into another. This is regional travel, you stay within the same city or region. |
Skirmish | Skirmish Attack You can use barriers as close-range attacks, similar in effect to a melee weapon or pistol. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You can identify and get a basic analysis of a barrier. |
Research You know the powers and abilities of something you analyze. |
Hindsight You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. |
Omniscience You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Detect You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
Sensor Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so. |
Scry Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target. |
Omnipresence You perceive from all objects manifesting your power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Signpost You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby |
Echo Wall You can create a barrier that translates emotions and expressions from one side to the other. This is not language-dependent. |
Insinuate You can imbue a barrier with the ability to insinuate an action in the mind of a nearby creature. Common insinuation are to steal something, attack someone, or ignore some event. |
Instill You change the personality and motivations of creatures that move through a barrier. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Handle You can manipulate existing power barriers. |
Shape You can create temporary objects obviously made out of barriers. |
Create You can create complex objects. This can create objects that are fine and potent. You can also create an environment inside a global shield, if you have the appropriate power. |
Fabricate This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Jimmy You can noisily jimmy barriers, but not to a great degree. |
Smash Similar to jimmy. When smashing barriers you affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat. |
Disintegrate Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. |
Obliterate Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |