Circle of the Community (5A)
Starfox's 5th Edition Fan Page |
- This is a work in progress.
This is a Druid circle for 5A.
Source: Original.
Not all druids are recluses living in the wilderness. Many druids live among humanoids, usually in small villages, tending to the needs of the community much as a cleric does.
Circle of the Community Spells
When you choose this circle at 2nd level, your link to the community gives you the ability to cast certain spells. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to spells connected to community and social life.
Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Community Spells
Druid Level | Spells |
2 | Ceremony, Sanctuary |
3 | Calm Emotions, Zone of Truth |
5 | Beacon of Hope, Tounges |
7 | Banishment, Death Ward |
9 | Dispel Evil and Good, Hallow |
Community Speaker
Also at 2nd level, you learn the Insight and Persuasion skills. For each of these skills you already know, you can choose another skill to learn instead.
Allied Ground
Starting at 6th level, when you cast a spell that affects and area, you can protect allies from the spell's effect. Allies automatically succeed on saving throws against the effects of your spells, and ignore any difficult ground the spell creates.
Community Champion
At 10th level your spells with a range of self gain a range of touch. Once the spell is cast, it continues to work as long as the target stays within 100 feet of you. Read "you" in spell descriptions as "the target". If the spell requires concentration, it is still you that need to maintain concentration, not the target.
Natural Community
Beginning at 14th level you and allies within 100 feet ignore difficult ground.