Oerdian (Greyhawk)
The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.
Cultural Traits
Accepting, Loyal, Warlike, Worldly, Practical.
Oerdians are a pious, soulful people whose passions are strong and long-lasting. At the same time they are practical and focused on the task at hand. They are a very devout people and loyal to a fault.
Real-world Models
French. The Oerdians are passionate people living life to the fullest.
Alignment
The conflicts within the Oerdian culture is between good and evil, as exemplified in the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.
Sexual Mores
Practices : Prostitution, Sex outside culture/race.
Taboos : Incest, Nudity, Transvestism.
Family : Monogamous. Patrilinear. Extra-marital liaisons tolerated.
Magic
Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.
Pantheon
A very diverse pantheon. Procan is the progenitor of the Oerdian wind gods, lords of life and the common man. But Procan is barely a part of the pantheon anymore and holds no prominent place. Instead, it is lead by two brothers, Hextor and Hieroneous, both gods or nobility and valor, eternal rivals. These usurped power from Pholtus, their father. These are all gods of nobility and of little concern to common folk.
Atroa | Lesser | NG | Spring, Renewal | Air, Good, Plant, Sun | Oerdian |
Bleredd | Lesser | N | Metal, Mines, Smiths | Earth, Fire, Strength, Metal | Common, Oerdian, Flan |
Celestian | Intermediate | N (NG) | Space, Stars, Wanderers | Knowledge, Travel, Protection, Oracle | Common, Oerdian |
Cyndor | Lesser | LN | Time, Infinity, Continuity | Law, Protection, Travel, Oracle, Time | Oerdian |
Delleb | Lesser | LG | Design, Intellect, Study | Good, Knowledge, Law, Magic | Oerdian |
Eruthnul | Intermediate | CE (CN) | Hate, Panic, Slaughter | Chaos, Evil, Trickery, War, Madness | Common, Oerdian, Humanoid |
Fharlanghn | Intermediate | N (NG) | Distance, Travel, Roads | Luck, Protection, Travel, Celerity | Common, Oerdian |
Hextor | Intermediate | LE | War, Discord, Fitness, Tyranny | Destruction, Evil, Law, War, Domination | Oerdian |
Hieroneous | Intermediate | LG | Chivalry, Justice, Daring | Good, Law, War, Glory, Inquisition | Oerdian |
Kurell | Lesser | CN | Jealousy, Revenge, Theft | Chaos, Trickery, Envy, Greed | Oerdian |
Lirr | Lesser | CG | Literature, Art | Chaos, Good, Knowledge, Magic, Travel | Oerdian |
Merikka | Demigod | LG | Calendar, Agriculture, Home | Good, Law, Plant, Protection | Oerdian |
Pholtus | Intermediate | LG | Light, Resolution, Law, Order, Sun, Moons | Good, Knowledge, Law, Sun, Inquisition | Oerdian |
Procan | Intermediate | CN | Seas, Sea life, Salt, Windstorm, Navigation | Animal, Chaos, Travel, Water, Storm | Oerdian, Elder |
Rudd | Demigod | CN (CG) | Chance, Good luck, Skill | Celerity, Liberation, Luck | Common, Oerdian |
Sotillion | Lesser | CG (CN) | Summer, South wind, Ease, Comfort | Air, Chaos, Good, Healing, Plant, Sloth | Oerdian |
Telchur | Lesser | CN | Winter, Cold, North wind | Air, Chaos, Strength, Cold | Oerdian |
Trithereon | Intermediate | CG | Individuality, Liberty, Retribution, Self-defense | Chaos, Good, Protection, Strength, Liberation, Summoner | Oerdian, Common |
Ulaa | Intermediate | LG | Hills, Mountains, Gemstones | Earth, Good, Law, Cavern | Oerdian, Dwarf, Gnome, Flan |
Velnius | Lesser | N (NG) | Sky, Windstorm | Air, Travel, Water, Windstorm | Oerdian |
Wenta | Lesser | CG | Autumn, West wind, Harvest, Brewing | Air, Chaos, Good, Plant | Oerdian |
Zilchus | Intermediate | LN | Prestige, Money, Business, Influence | Knowledge, Law, Trickery | Common, Oerdian |
Traits
Caretaker of the Land
You have a honorable background working the land, be it as a serf or a landowner. Your family has given their all for the land over generations and learned its secrets.
Benefit: Choose either Handle Animal, Knowledge (local), Knowledge (geography) Ride, or Survival. The chosen skill is a class skill for you and you gain a +1 trait bonus to it.
Chivalric Fighter
You have been trained in the weapons of a chivalry.
Benefit: Select one of longsword, lance, light armor, medium armor, heavy armor, and shields (light and heavy). You gain proficiency in the selected piece of gear. You must fulfill all prerequisites for the proficiency feat you gain.
Pious Devotion
Your faith gives you power.
Prerequisite: A character that already has access to clerical domains cannot use this trait; this represents the power of faith of a lay person.
Benefit: You must have a patron deity to benefit from this feat. Choose one of your patron's domains. You can use the level 1 domain power of one of this domain as a cleric of you character level. If the use of a domain power requires the expenditure of a use of channel energy, that power can be used a number of times per day equal to your Charisma modifier (minimum 1 times per day).
Push to Glory
When the goal is within reach, you are able to give that final push needed to succeed.
Benefit: You get a +2 bonus on attack rolls to verify critical hits.
Steady Rider
You groom your mount to keep going trough danger.
Benefit: You can form a special bond with a mount after one week together. Add your skill modifier for Handle Animal and Ride to the mount's hit points.