Valet (5A)
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- This is a work in progress.
This is an original Rogue subclass for 5A.
You are a personal servant able to provide creature comforts for other creatures. You are spoken of as a valet, butler, or main when you are spoken of at all. A hallmark of a good servant is the ability to only be visible when asked for, able to fade into the background yet be constantly attentive to the master's needs.
Source: Original
Subclass Features
Invisible Servant
Starting at 3rd level, you are able to become very unobtrusive (but not actually invisible) when properly dressed. You are able to use Stealth to hide against humanoid creatures even when you are not in hiding. In most cases, you won't even have to roll. When a humanoid creature wants privacy, you must make a Dexterity (Stealth) check normally in order to hide, but you do not need cover to do so.
If you cause a ruckus by attacking or otherwise performing outrageously while using this ability, and an intelligent creature that is not an ally sees this and is not silent about it, you cannot use this ability again until you have finished a long rest.
Serve a Master
At 3rd level, when you finish a long rest, you can select a creature within 500 ft. to be your master. You and the master do not need to see each other, but you must both be aware of the other's existence and willing to enter a servant-master relationship.
You can use the Help action to assist your master as a reaction at a range of 30 ft. You need not be capable of performing the action you are assisting. If you Help your master to cast a spell, increase the level of the spell slot the master used to cast that spell by one to determine the spell's effects.
Creature Comforts
At 3rd level, you are capable of providing for the comfort of others through attention and foresight. Mostly, this is a role-playing effect, but when you or an ally within 100 ft. takes a short rest and expends Hit Dice to heal, add your proficiency bonus to the number of Hit Points recovered.
Like Master, Like Servant
At 9th level, when you have a master, you can imitate some of the master's abilities. These abilities work as long as you Serve a Master.
- If your master is proficient in a skill, you become proficient in that skill.
- If both you and your master are proficient in the same skill, you gain expertise (double proficiency bonus) with that skill. You can never add more than double proficiency bonus to any skill.
- If your master is proficient with saving throws for a certain ability, you gain proficiency with saving throws for that ability.
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By 13th level,
Thief's Reflexes
When you reach 17th level,