Languages (Greyhawk)

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The Languages of Folk

The following languages are spoken by different human cultures of The World of Greyhawk:

Common

The trade tongue of the Flaness and the standard language of World of Greyhawk campaigns. Spoken in the central and south-west Flaness, it is the universal second language of the Flaness and spoken by most people to one degree or another. Common is a mix of Oerdian, Suel, and Flan, with Baklunish loan words and grammatical influences. As you travel, the common tongue you encounter will have more influences from the languages spoken in that area in earlier times. Your common will adapt to this, meaning that you after years of travel can speak to creatures you would have found entirely alien before.

Oerdian

The language of the recently dominant human people, now spoken mostly in the feudal areas of the central and eastern Flaness.

  • Aerdi: The original dialect of the Aerdy, the main tribe who settled the Great Kingdom, especially the southern and central parts. Aerdi is sometimes refereed to as "High Oerdian" and was the court language of the Great Kingdom.
  • Ferral: An old Oeridian tribal language spoken only by officials of the Iron League. Ferral is used for military command and identification purposes and is not a living language. Many fear that infiltration by agents of the Scarlet Brotherhood has compromised this code-tongue. The main interest in ferral today is that it is the basis of military signaling.
  • Keolandish: One of the most direct forerunners of the Common tongue, this widespread dialect of Old High Oeridian has local admixtures. It is spoken in and around Keoland, but is generally an obsolete language today.
  • Nyrondese: This High Oeridian dialect of Common is spoken in rural areas of Nyrond. It is the primary language of peasants, shopkeepers, and other common folk who distrust outsiders. Learned folk speak Common as well.
  • Velondi: A dialect of Oerdian, originally spoken by the Vollar tribe of Oerdians, it is still spoken in Veluna and western Furyondy.

Suel

The language of the ancient Suel civilization and their few surviving modern descendants. An important historical and magical language. The main concentration of modern speakers is in the Tilvan penisula in the north-east and the Drawmidj Ocean region.

  • Amedi: Only Suel of the Amedio Jungle speak this corrupt form of Ancient Suloise. Its few written symbols are Suloise alphabet characters.
  • Cold Tongue: A dialect of Suel spoken by the Suel barbarians of the north-east. It is usually written using Dwarven runes.
  • Lendorian: This obscure dialect of Suloise (influenced by Common and full of nautical terms) was spoken in the Lendore Isles by humans before they were deported by elves in 583 CY. Only human refugees know it now. It has no relation to the Cold Tongue and is not written.
  • Qudran: Spoken in the desert lands on the far side of the mountains of the Nippon Territories.
  • Rasol is a Suel-derived tongue with many Olman loan-words, mostly describing flora and fauna. Rasol is simpler and cruder than classical Suel, and a speaker of the old tongue could understand only about 40% of a conversation in Rasol. Rasol uses simple runes derived from the Suel alphabet, but in a way that would leave a Suel reader bewildered. It is spoken in Zar, Lerga, Sharba, and Sharbakal.
  • Zakriti: The holy language of Zinria, spoken by the priest caste and some of the warrior caste. This is a remnant of the Suel spoken by the nobility established by the Suel invasions thousands of years ago.

Flan

The language of the original natives of the Flanaess, spoken as a secret language by peasants and tribesmen everywhere. Only a few remote lands, mostly in central northern Flanaess, still have Flan as a first language.

  • Druidic: The druids' tongue of the Flanaess shares roots with Flan, but it is specialized and static, focusing on the natural world.
  • Ur-Flan: A dialect of flan with influences from Necril. The Ur-Flan was a civilization with Flan roots characterized by necromantic magic and small castle-cities. They were destroyed by the Aerdy and no known living people speak this dialect, but it can be found in ancient writing and spoken by ancient undead.

Baklunish

Spoken by the civilized successor states of the Baklunish Empire in the north-west of the Flanaess. Written Baklunish is very uniform. The spoken tongue has minor dialectical differences, mainly in the pronunciation of vowels, making it quite easy to place a speaker by his accent. But most speakers can understand each other.

Paynim

A second language family of the western plains, Paynim spoken over a very wide area.

  • Ordai: This dialect shared by the Wolf and Tiger Nomads bears some resemblance to Ancient Baklunish, but it is most similar to dialects spoken among the distant Paynims. Its written form is based on Baklunish script.
  • Ulagha: The language of the Uli is a debased form of Paynim. If written, it is usually in Abyssal characters.

Rhopan

Unrelated to any other human language, Rhenne speak Rhopan, as does some natives of the Shadowfell. Descended from some non-Oerthly tongue, it has incorporated terms from the criminal argot of many peoples.

Chakji

Spoken by arctic peoples.

Nipponese

Spoken in Nippon, a land of anthropomorphic animals to the west of the Pearl Sea.

  • Wrang, spoken by the natives in the Nippon Territories. It originated as Nipponese, but has absorbed Celestial, Qudran and, Zindran influences. Despite suppression by the Nipponese, this has become the trade tounge of the Nippon Sea area.

Olman

Olman slaves of the Sea Princes or Scarlet Brotherhood speak this strange tongue, their masters hated it. Its huge, complex "alphabet" is really a vast set of pictographs. It is heard most often in the western Sea Princes' lands and in the Amedio Jungle.

  • Etlani is a hybrid of Olman and Touv, a result of the Kundali Touv occupying the Olman state of Cuhuetla. Speakers of Etlani can understand about half of something said in Olman or Touv, and speakers of Olman or Touv can understand about half of Etlani.
  • Kech is the language of the kech, who use many Olman and Amedi loan-words. It is a primitive tongue with no written form.
  • Rasol is a Suel-derived tongue with many Olman loan-words, mostly describing flora and fauna. Rasol is simpler and cruder than classical Suel, and a speaker of the old tongue could understand only about 40% of a conversation in Rasol. Rasol uses simple runes derived from the Suel alphabet, but in a way that would leave a Suel reader bewildered. It is spoken in Zar, Lerga, Sharba, and Sharbakal.
  • Tlaman is the language of the yuan-ti of Hepmonaland. It is largely derived from Olman with phrases from Touv and the languages of snakes, altered to be best pronounced with forked tongues. It uses essentially the same pictographs as Olman, and an Olman speaker can understand approximately two-thirds of Tlaman. There is some speculation that Olman is in fact derived from Tlaman.

Osirian

The language of ancient Erypt, a land dominated by the dead and by the ruins of a glorious past. This is actually several different languages of the early, mid, late, and current Osirian cultures.

Tuov

The trade tongue of Hepmonaland and the tribal language of the Tuov peoples.

  • Polygot: A mix of Tuov, different tribal languages, Amedi, and Common. A trade tongue in nothern and western Hepmonaland. Sort of the "Common" of that area, but less a separate language than the Common tongue of the Flanaess.
  • Ralat: is a simple trade language derived from Touv, Olman, and Rasol. It is all but useless outside of the trading sphere.

Zindran

Spoken in Zindria, the civilized jungle nations south and west of the Amedio jungle.

  • Zakriti: Not related to Zindran, Zakriti is actually a Suel language, but spoken by the elite in Zindria since the Suel invasions thousands of years ago. It is a hly language not taught to outsiders. It has imported a few Zindran terms, mainly for phenomena of the jungle environment.

Monster Languages

Aklo

A variant of Sylvan with influences of what might be Deep Speech, Aklo is the language of the Winter Court of fairy and common in the Netherworld. Aklo is not really a root language for the Netherworld, that might possibly be Deep Speech or Aboleth, but Aklo is a much more common and useful language.

  • Aboleth: The aboleth once had an ocean-spanning civilization and created the skum.
  • Deep Speech: The language of aberrations, an alien form of communication originating in the Far Realms. When written by mortals it used the gnomish pictograph, as the only way to properly convey the language is with esoteric symbology. It is an extremely complex highly contextual language, reliant heavily on more than just sound, but also tone and inflection. It utilizes body language, smells, trilling, gurgling, and a whole manner of unpleasantries that most mortals struggle with performing. Is this the language of the Far Realm, or a for refugees of the far realm? Sages can't agree on this. In either case, the languages in this language group is widely different, communicated by different means (sound, light, vibrations, scents, psychic) by different creatures. All this makes Deep Speech an almost useless language to normal folk.
  • Drow: A mix of elven and the various language of demons and the underdark, used by the dark elves.
  • Elder Thing : Spoken by the Great Race of Yith, this language might be found in written form in the ruins of their civilization, if Yithinas ever lived on Oerik.
  • Encephalon: Encephalon gorgers (sometimes known as cranial vampires or star vampires) are brain-consuming creatures.
  • Flail Snail: Exotic inhabitants of the netherworld, and among the least hostile of all aberrations, but also almost impossible to communicate with.
  • Flumph: Originating in another star system, Flumph sometimes appear as messengers or explorers.
  • Grimlock: A race of blind humanoids perfectly capable of navigating in the underdark.
  • Gug: Huge humanoids similar to giants common in the Dreamlands and Netherworld.
  • Illithids: Mind-flayers are mysterious humanoids with cephalous heads.
  • Mongrelman: A group of misshapen humanoids found in the underdark and Netherworld.
  • Nagaji: Spoken by naga and nagaji.
  • Skum: Monstrous fish-men, once serving the Aboleth but today often their own masters.
  • Svirfneblin:
  • Undercommon: The trade language of the Underdark, used by drow, illithids, svirfneblin, the true ghouls of the White Kingdom, and other deep-dwelling races to communicate with one another. It uses the Elven alphabet.
  • Vegepygmy: A race of small fungous humanoids.

Beast Speech

Beastman is an intricate language spoken by the beastfolk, consisting of vocalizations, hand gestures, body postures and stances, and alterations of fur patterns. Non-beastfolk can communicate only very simple meanings in this tongue:

  • Adlet - wolf men:
  • Banderlog - baboon-men:
  • Catfolk:
  • Chike - Crocodile-men:
  • Crabman:
  • Girtablilu - Scorpion men:
  • Gnoll:
  • Leonine:
  • Sasquatch:
  • Sciurian:
  • Tabaxi:
  • Tanuki:
  • Vanaran:
  • Vishkanya:

Celestial and Infernal

The root language of the languages of the deep astral plane is most likely a lost language that developed into Celestial and Infernal. At the present day, the best a student of the Astral can do is to pick one of these two languages. Note that Abyssal is not in this language family, since demons are now Primordial beings.

  • Celestial: The language of the higher spheres.
  • Daemonic: The language of fiends that are not
  • Garuda: Garuda are bird-like outsiders of good.
  • Infernal: The language of devils.
  • Samsaran: Celestials living in physical form on the material plane.
  • Slaadi: Slaadi are chaotic frog-like outsiders native to the chaotic regions of the Astral.

Draconic

  • Babbler - Dinousaur-kin:
  • Boggard:
  • Kobold:
  • Lizardman:
  • Troglodytes:
  • Tlaman is the language of the yuan-ti of Hepmonaland. It is largely derived from Olman with phrases from Touv and the languages of snakes, altered to be best pronounced with forked tongues. It uses essentially the same pictographs as Olman, and an Olman speaker can understand approximately two-thirds of Tlaman:

Elven

  • Drow Elven: A mix of elven and the various language of demons and the underdark, used by the dark elves.
  • Drow Sign:
  • Frost Man?:
  • Grey Elven:
  • Gruach:
  • High Elven:
  • Lendorian Elven:

Giant

  • Cyclops (Ghol-Gan):
  • Dwarf:
  • Derrosh is a combination of Dwarven and Suloise, spoken by the derro:
  • Orc:
  • Derrosh:

Gnome

  • Barbegazi - ice gnome:
  • Halfling:
  • Korred:
  • Svirfneblin:

Goblin

  • Bugbears:
  • Goblins:
  • Hobgoblins:
  • Norkers,:
  • Worg:
  • Xvarts:

Necril

  • Ib:

Primordial

  • Abyssal:
  • Aquan:
  • Auran:
  • Druid:
  • Ignan - Lava Child:
  • Terran:

Shadowtongue

  • Caligni:
  • Dark Folk:
  • D'ziriak:
  • Shae:
  • Wayang:

Sphinx

Sylvan

Sylvan is the language of the fey races, including dryads, brownies, and leprechauns. It uses the Elven alphabet. Also called First Speech or Fey.

  • Algant - plant guardians:
  • Forlarren:
  • Gnome:
  • Thriae:
  • Treant:

Tengu

  • Eblis:
  • Strix:
  • Syrinx:

Undercommon

The trade language of the Underdark, used by drow, illithids, svirfneblin, the true ghouls of the White Kingdom, and other deep-dwelling races to communicate with one another. It uses the Elven alphabet.

  • Drow:
  • Illithid:
  • Svirfneblin:
  • Gug:
  • Nagaji:
  • Orvian: