Power Rules (Action)
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Powers are a framework for special effects in Action. Almost anything action-related can be done with the power rules.
Powers are divided int two main parts, schticks and tradition. Schticks are the actual powers, and define what you can do. Tradition define how you learned the power, what the source of your power is, what skills you use your powers with, and the conditions when your powers will be unusually weak or powerful. It is tempting to ignore tradition and focus on schticks, but doing so leaves you with only the skeleton of true power; tradition is the meat and bones that bring powers alive.