Wizard (D&D class)
Revision as of 16:46, 27 December 2006 by hastur>Starfox (Hastur)
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Rules
- Familiar abilities are based on your hit dice, not level.
Generalist Wizard Variants
Specialist Wizard Options
School Master (Any)
Bonus Feats (Abjurer)
Rapid Summoning (Conjurer)
Perceptive (Enchanter)
Social Proficency (Enchanter)
Shadow Shaper (Illusionist)
Skeletal Minion (Necromancy)
Spell Versatility (Transmuter)