Druidic Adept (D&D Druid variant)
Revision as of 11:48, 12 January 2007 by hastur>Starfox (Hastur)
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UA 58
Gain Monk/Ranger abilities at the cost of wildshape and armor.
Fey Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
Lose
- Wild Shape ability
Monk Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
Lose
- Animal companion
Lone Stalker
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
- 6 skill points per level.
- Class Skills: Climb (Str),Concentration (Con),Craft (Int),Diplomacy (Cha),Handle Animal (Cha),Heal (Wis),Hide (Dex),Jump (Str),Knowledge (arcane , nature, religion) (Int),Listen (Wis),Move Silently (Dex),Profession (Wis),Ride (Dex),Spellcraft (Int),Spot (Wis),Spot (Wis),Survival (Wis),Swim (Str),and Tumble (Dex). Skills in italics are nor ordinarily druid class skills.
Lose
- Wild Shape ability
- Animal companion
Wild Beast
Gain
- AC bonus like a monk
- 6 skill points per level.
- Class Skills: Climb (Str),Concentration (Con),Craft (Int),Diplomacy (Cha),Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane , nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are nor ordinarily druid class skills.
Lose
- Animal companion