Affiliations (4E)
Error: Image is invalid or non-existent. |
An adaption of affiliations to 4E. Affiliations are organizations that heroes can join and advance in trough their heroic activities. Each affiliation has a list of actions and prerequisites that combine to give you an affiliation score, this score determines your standing in the affiliation and gives various benefits. Each affiliation also has a number of statistics used to record it and its activities, as well as a general description.
Background: This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.
Members: Thus is a description of a typical member, which usually includes both a supporting members and and adventuring members. This can include the symbol of the affilation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.
Goods: Most affilations provide goods and or services at a reduced price; these are listed here. Typically, any item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.
Scope: This is a numeric measure of the size, reach and power of the affiliation. Anyne with an affiliation score equal to this number or higher is considered a ranking ember of the affiliation, and has major say in its policies. Larger affiliations typically provide greater benefits, but it is harder to become a ranking member. Scope ranges from 3 to 20.
Scale | Scale of Influence | Examples |
3 | City quarter/small town | Small business or gang |
4 | City quarter/large town | Small guild |
5 | Small city | Large gang or small tribe |
6 | Large city | Military company, large guild |
7 | City and outliers | College, large tribe |
8 | Metropolis/county | Frontier fort, druid sect |
9 | Regional/barony | Small church |
10 | Regional/march | Powerful guild |
11 | Multiregional/duchy | Established knightly order, dread pirate fleet |
12 | Multiregional/kingdom | Standing army, orc horde |
13 | Multiregional/kingdom and vassal states | Multi-city trading league |
14 | Continental/sefaring kingdom | Centuries-old seafaring kingdom, illithid nation |
15 | Continental/empire | Circle of archmages |
16 | Multicontinental/empire | Empire |
17 | Global | Ancient order of paragon-level knights |
18 | Planar | Githyanki incursion |
19 | Multiplanar | Armies in blood war |
20 | Cosmic | Epic-level affiliations |
Advancement: These are the criteria for advancing in the affiliation.